Assist is an ambitious robot designed to foster trade and community with dwarves.
Assist
Appearance
Appearance
Small, friendly robot
Abilities
Complications
GM Complication - Complication
Allow the GM to come up with a complication of their choice, based on the current situation.
Optimistic Complication - Flaw Complication
Something an enemy does turns your heart. You can’t attack them until you attempt to persuade them to cooperate with you.
Fatebound Reputation Complication - Reputation Complication
Someone has had a bad experience with the Fatebound in the past, and won’t trust you.
Your Fatebound Ring malfunctions, teleporting you somewhere undesirable.
Diplomat Complication - Skill Complication
Someone decides, now or later, that they are going to break a Deal you have with them. You won't find out until it happens.
Dueling Complication - Skill Complication
You momentarily stumble or trip, and an enemy gets a hold of you or you fall to the ground.
Another character can choose to affect your emotions for a few moments.
Insight Complication - Skill Complication
You read some detail incorrectly. At some point later, when you try to deduce, the GM will grant you disadvantage even if you are correct.
Investigation Complication - Skill Complication
One of your Clues is false! Your GM won't tell you which one until you try to use it.
Metalsmithing Complication - Skill Complication
There is a flaw in an object that you have worked on. If it is enhanced, it loses its enhancement. If not, rolls using it have disadvantage until it is repaired.
Teamwork Complication - Skill Complication
Another PC suffers a complication of the GM's choice and blames you for it
Diplomat
Diplomat 1 - Skill Power
[Action] If you offer someone a Deal, but they do not accept, the GM will give you a hint about what it would take to get them to accept.
[Reaction] Whenever someone gives you (and only you) Gold, you gain additional Gold equal to your Diplomat level.
Diplomat 2 - Skill Power
[Action] When two other characters make a deal with each other, you can arbitrate the deal, giving advantage or disadvantage to any rolls involved (your choice).
[Reaction] You can ignore the results of complications related to social misunderstandings.