Assist is an ambitious robot designed to foster trade and community with dwarves.
Assist
Appearance
Appearance
Small, friendly robot
Personality
Personality
Industrious, Diplomatic, Practical
Profession
Diplomat
Hobbies
Metalwork
Abilities
Complications
GM Complication - Complication
Allow the GM to come up with a complication of their choice, based on the current situation.
Optimistic Complication - Flaw Complication
Something an enemy does turns your heart. You can’t attack them until you attempt to persuade them to cooperate with you.
Fatebound Reputation Complication - Reputation Complication
Someone has had a bad experience with the Fatebound in the past, and won’t trust you.
Your Fatebound Ring malfunctions, teleporting you somewhere undesirable.
Diplomat Complication - Skill Complication
Someone decides, now or later, that they are going to break a Deal you have with them. You won't find out until it happens.
Dueling Complication - Skill Complication
You momentarily stumble or trip, and an enemy gets a hold of you or you fall to the ground.
Another character can choose to affect your emotions for a few moments.
Insight Complication - Skill Complication
You read some detail incorrectly. At some point later, when you try to deduce, the GM will grant you disadvantage even if you are correct.
Investigation Complication - Skill Complication
One of your Clues is false! Your GM won't tell you which one until you try to use it.
Metalsmithing Complication - Skill Complication
There is a flaw in an object that you have worked on. If it is enhanced, it loses its enhancement. If not, rolls using it have disadvantage until it is repaired.
Teamwork Complication - Skill Complication
Another PC suffers a complication of the GM's choice and blames you for it
Diplomat
Diplomat 1 - Skill Power
[Action] If you offer someone a Deal, but they do not accept, the GM will give you a hint about what it would take to get them to accept.
[Reaction] Whenever someone gives you (and only you) Gold, you gain additional Gold equal to your Diplomat level.
Diplomat 2 - Skill Power
[Action] When two other characters make a deal with each other, you can arbitrate the deal, giving advantage or disadvantage to any rolls involved (your choice).
[Reaction] You can ignore the results of complications related to social misunderstandings.
Dueling
Dueling 1 - Skill Power
[Attack Modifier] When you hit a character with an attack using a dueling weapon, you can affect their emotions.
[Attack Modifier] After rolling an attack, you can immediately move several feet.