Perfectionist paladin zealot from The Timocracy of Chanard who wants to work his way up in the ranks of the Bricklayers.
Perseverence
Appearance
Appearance
Tall, blonde hair, blue eyes, imposing, built for power, in knight's armor
Age
21
Personality
Personality
Religious Zealot who follows all Bricklayer tradition to a "t", the epitome of Lawful Good, even to a fault
Profession
Evangelist, trying to convert others to the Bricklayers; also combat specialist dedicated to keeping the elemental gods at bay
Hobbies
Performing the traditions of the Bricklayers to the best of my ability. As stiff as a plank of wood and about as personable.
Flaw
Judgmental: I judge others harshly, and myself even more severely. I will abhor flaws in everyone, and self-flagellate even more harshly, to the point that a mistake by myself will be tortorous to me for days if not weeks.
Abilities
Bricklayer Reputation
Bricklayer Reputation 1 - Reputation Skill Power
[Action] When you enter a new location, you can ask the GM if there are any extraplanar characters in the area that the Bricklayers are aware of, and they will tell you.
[Action] While holding your brick, you can ask the GM if a character is native to the Material Plane or not, and they will tell you.
Complications
GM Complication - Complication
Allow the GM to come up with a complication of their choice, based on the current situation.
Judgmental Complication - Flaw Complication
Something an ally has done bothers you to the point that you can’t hold it in. Say something to them about it, and then they have disdvantage on their next roll.
Bricklayer Reputation Complication - Reputation Complication
Your deeds have drawn the ire of a creature from another plane. It has found its way here and attacks you!
Fatebound Reputation Complication - Reputation Complication
Someone has had a bad experience with the Fatebound in the past, and won’t trust you.
Your Fatebound Ring malfunctions, teleporting you somewhere undesirable.
Dueling Complication - Skill Complication
You momentarily stumble or trip, and an enemy gets a hold of you or you fall to the ground.
Another character can choose to affect your emotions for a few moments.
History Complication - Skill Complication
Someone calls you out on incorrectly referencing some fact. Your reputation is tarnished among those that witness this.
Inspiration Complication - Skill Complication
A character of the GM's choice loses faith in the bolstering power of your magic. They are unaffected by your Inspiration spells and powers until you help them in a nonmagical way and they succeed.
Ritualism Complication - Skill Complication
The ritual backfires! The spell has the opposite of the intended effect. The GM will tell you how.
Spearman Complication - Skill Complication
A foe moves inside your reach! You can't use spearman powers against them until you move away from them.
Theurgy Complication - Skill Complication
Your faith wavers, if but for a moment. Your next Theurgy roll has disadvantage, unless you first gain Theurgy experience.
Dueling
Dueling 1 - Skill Power
[Attack Modifier] When you hit a character with an attack using a dueling weapon, you can affect their emotions.
[Attack Modifier] After rolling an attack, you can immediately move several feet.