Sicario is an ambitious assassin who wants to bring peace to the world and climb up the ranks of the Equilibrium.
Sicario Leise
Appearance
Appearance
Tall
Abilities
Archery
Archery 1 - Skill Power
[Attack Modifier] You can attack up to a far distance.
[Called Shot] Weak Spot: This attack ignores 1 armor of the target.
Archery 2 - Skill Power
[Called Shot] Pinning Shot: The target can’t move if the attack hits, until they take a moment to free themself.
[Called Shot] Volley: You can attack a target even if you can’t see them, as long as the arrow can reach them via arcing.
[Attack Modifier] When you roll an attack using Archery equipment, you can deal base damage equal to your Archery level.
Complications
GM Complication - Complication
Allow the GM to come up with a complication of their choice, based on the current situation.
Ambitious Complication - Flaw Complication
Despite your potential, someone begins to see you as a threat rather than an ally. They will undermine your attempts to consolidate power.
Equilibrium Reputation Complication - Reputation Complication
A character realizes that you are a member of the Equilibrium, and any cover you may have had is lost.
Fatebound Reputation Complication - Reputation Complication
Someone has had a bad experience with the Fatebound in the past, and won’t trust you.
Your Fatebound Ring malfunctions, teleporting you somewhere undesirable.
Archery Complication - Skill Complication
You’ve run out of arrows! You can’t use your bow as a ranged weapon until you find some or pick up arrows once the fighting is over.
Deceiver Complication - Skill Complication
Someone, maybe not even the person you lied to, notices your tell. The GM will add disadvantage to deceiver rolls in their presence from now on.
Dual Wielding Complication - Skill Complication
You drop one of your weapons, or it gets stuck in your foe. You’ll need to retrieve it soon!
Infiltration Complication - Skill Complication
You leave behind a trace of your passage: drops of blood, a piece of clothing, or an important document. The GM won’t tell you what until it is too late.
Investigation Complication - Skill Complication
One of your Clues is false! Your GM won't tell you which one until you try to use it.