Fabian Seacaster is a swashbuckling son of a famous pirate making his way into the world, to test his rapier against those who stand in his way. He is very prime and proper, raised in wealth and luxury. He seeks to make his father proud by traveling around the world, living the free life of a pirate, but also seeing this life suits him, and if he goes a different way.

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Type
PC

Races
Half-elf

Age
19

Gender
Male

Pronouns
He/Him

Appearance

Appearance
very tan, half elf who wears lots of muscle shirts, and a letterman jacket as his captain's coat

Complications

GM Complication - Complication

Allow the GM to come up with a complication of their choice, based on the current situation.

Competitive Complication - Flaw Complication

You're pushing yourself to the absolute limit to outperform your Rival. You don't suffer a Complication now, but next time you roll this skill, in addition to the normal results, you suffer an additional Complication.

You can only choose the Competitive complication when rolling a skill that you have a Rival for.

Fatebound Reputation Complication - Reputation Complication

Someone has had a bad experience with the Fatebound in the past, and won’t trust you. 

Your Fatebound Ring malfunctions, teleporting you somewhere undesirable.

Athletics Complication - Skill Complication

You pull a muscle! Until you regain Stamina, you have disadvantage on rolls using that muscle and can't use Athletics powers that rely on that muscle.

Determination Complication - Skill Complication

You falter, and the forces against you seem overwhelming. You lose your benefits against Threats until you overcome a Threat. 

Dueling Complication - Skill Complication

You momentarily stumble or trip, and an enemy gets a hold of you or you fall to the ground. 

Another character can choose to affect your emotions for a few moments. 

Endurance Complication - Skill Complication

You refuse to show weakness, no matter what. You can’t regain Health from any source, except an Endurance power or a Healing Surge, until your next Healing Surge after this roll. 

Navigation Complication - Skill Complication

You've become lost! You won't make any progress towards your destination until another character succeeds on a roll without your help to help figure out where you actually are.

Tactician Complication - Skill Complication

You’ve been outmaneuvered! A new enemy appears.

Determination

Determination 1 - Skill Power

[Roll Modifier] You have advantage on rolls to overcome Threats. 

[Attribute] Add your Determination Level to your Constitution. 

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Dueling

Dueling 1 - Skill Power

[Attack Modifier] When you hit a character with an attack using a dueling weapon, you can affect their emotions. 

[Attack Modifier] After rolling an attack, you can immediately move several feet. 

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Dueling 2 - Skill Power

[Reaction] When a character attempts to flee from you, you can affect their emotions.

[Attack Modifier] When you roll an attack using Dueling equipment, you can deal base damage equal to your Dueling level. 

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Endurance

Endurance 1 - Skill Power

[Action] You can roll Endurance to perform a Healing Surge with just a few seconds of focus, even in the midst of combat. 

[Attribute] Add your Endurance level to your Constitution.

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Experience

Competitive Experience - Flaw Experience

You gain experience if you caused one of your Rivals to gain disadvantage on a roll.

Fatebound Reputation Experience - Reputation Experience

You earn Fatebound Reputation experience when you spend a token of empathy, or when you end a conflict, whether it is a brawl between siblings or a war between two nations. 

Athletics Experience - Skill Experience

You gain athletics experience if you have lost Stamina as a result of physical exertion, or defeated someone in a physical (non-deadly) competition. 

Determination Experience - Skill Experience

You gain Determination experience if you have overcome a Threat, or if your Stamina is less than half your Constitution and you aren't currently Recuperating.

Dueling Experience - Skill Experience

You gain dueling experience when you defeat a foe bigger, stronger, and slower than you, or when you defeat someone emotionally rather than physically.

Endurance Experience - Skill Experience

You gain Endurance experience if you have recovered 5 or more Health in a single Healing Surge.

Navigation Experience - Skill Experience

You gain Navigation experience if you added a landmark to a map in your possession.

Tactician Experience - Skill Experience

You gain Tactician experience when you deal damage to a type of enemy that you have never dealt damage to before, or fight alongside an ally for the first time. 

Fatebound Reputation

Fatebound Reputation 1 - Reputation Power

Your rank is Potential.

[Action] If you take off your Fatebound ring and look through its holes at an image in the sky of the Eternal Instant, you will be instantly transported to that location in Eochora. 

[Action] If you take off the ring and look through its holes at the Eternal Instant from Eochora, you will be instantly transported back to the Eternal Instant.

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Navigation

Navigation 1 - Skill Power

[Action] When you embark on a Journey, if you have a map that includes your current location and your destination, you and each of your traveling companions gain a number of Warnings equal to your Navigation level.

[Attribute] Increase your maximum Supply by your Navigation Level


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Tactician

Tactician 1 - Skill Power

[Activity] You can spend 10 minutes creating a battle strategy about an upcoming threat you will be facing. All PCs that listen to your plan (including you) earn a number of schemes up to your Tactician level.

[Activity] You can spend 10 minutes observing an NPC. The GM will then tell you the most dangerous thing they are capable of.

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Tactician 2 - Skill Power

[Attack Modifier] If you deal damage to an enemy, choose an ally, who deals +1 damage to that enemy on their next turn, if they deal damage to it.

[Knowledge Modifier] You have advantage on Knowledge Checks involving characters you are fighting. 

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Unorganised

Competitive - Flaw

Winning isn't everything... it's the only thing. You'll do anything to hide your failures because you need to be the best at everything you do.

Additional Rules: When another PC rolls a skill that you also have, they become a Rival. You can only choose the Competitive complication when rolling a skill that you have a Rival for.

Experience: You gain experience if you caused one of your Rivals to gain disadvantage on a roll.

Complication: You're pushing yourself to the absolute limit to outperform your Rival. You don't suffer a Complication now, but next time you roll this skill, in addition to the normal results, you suffer an additional Complication.

Human - Lineage Power

[Roll Modifier] You have advantage on rolls to resist the effects of a spell or magic. 

[Action] You can ask the GM whether or not you are on the plane that you were born on, and they will tell you.