Dimitrious Kutuzov is a Paladin from Chanard with a one tract mind who seeks to spread the word of my faith and cleanse the corruption that has permeated through the chanard faith; Discover the original truth that has been concealed by the religious elite
Dimitrious Kutuzov
Appearance
Appearance
White hair
Personality
Personality
Fixated/driven; very religious
Profession
Pilgrim
Hobbies
Praying and reading religious text
Abilities
Complications
GM Complication - Complication
Allow the GM to come up with a complication of their choice, based on the current situation.
Righteous Complication - Flaw Complication
You realize an easy way out of the difficult situation you are in, but you must break doctrine. You suffer no ill effects from this Complication other than entering a state of Transgression.
Fatebound Reputation Complication - Reputation Complication
Someone has had a bad experience with the Fatebound in the past, and won’t trust you.
Your Fatebound Ring malfunctions, teleporting you somewhere undesirable.
Graviturgy Complication - Skill Complication
Manipulating the forces of gravity is complex, and a mistake throws you off balance or launches something somewhere you didn't expect.
Healing Complication - Skill Complication
Some wounds are too complex for healing magic. It turns out the character you are trying to heal has a Deep Wound
Radiant Magic Complication - Skill Complication
The light is overpowering! You or one of your allies become Blinded.
Tactician Complication - Skill Complication
You’ve been outmaneuvered! A new enemy appears.
Theurgy Complication - Skill Complication
Your faith wavers, if but for a moment. Your next Theurgy roll has disadvantage, unless you first gain Theurgy experience.
Warding Complication - Skill Complication
There was a weakness in one of your wards. A Warding spell you have cast ends immediately.
Experience
Righteous Experience - Flaw Experience
You gain experience if you were faced with a temptation to break a doctrine of your faith, but you didn’t and suffered some consequence as a result.
Fatebound Reputation Experience - Reputation Experience
You earn Fatebound Reputation experience when you spend a token of empathy, or when you end a conflict, whether it is a brawl between siblings or a war between two nations.
Graviturgy Experience - Skill Experience
You gain Graviturgy experience when you overpower or hold your ground against something heavier than you for the first time.
Healing Experience - Skill Experience
You can Healing experience when you cast a Healing spell on a character that is hostile or neutral towards you, or you do something nonmagical to lessen the pain of a Deep Wound.
Radiant Magic Experience - Skill Experience
You gain radiant magic experience when you reveal something that was hidden by darkness, illusion, or invisibility, such as an enemy, a secret, a truth, or a desire.
Tactician Experience - Skill Experience
You gain Tactician experience when you deal damage to a type of enemy that you have never dealt damage to before, or fight alongside an ally for the first time.
Theurgy Experience - Skill Experience
You gain Theurgy experience when you perform a great act in alignment with your god's will, or by convincing someone else to act in service to your god.
Warding Experience - Skill Experience
You gain Warding experience when one of your warding spells breaks, or you survive a dangerous encounter, but not because you killed the threat.
Fatebound Reputation
Fatebound Reputation 1 - Reputation Power
Your rank is Potential.
[Action] If you take off your Fatebound ring and look through its holes at an image in the sky of the Eternal Instant, you will be instantly transported to that location in Eochora.
[Action] If you take off the ring and look through its holes at the Eternal Instant from Eochora, you will be instantly transported back to the Eternal Instant.