Azeban is a badass detective and con artist who seeks to pay off his debts by scamming those he helps save.
Azeban
Appearance
Appearance
Red hair and devilishly handsome
Abilities
Complications
GM Complication - Complication
Allow the GM to come up with a complication of their choice, based on the current situation.
Curious Complication - Flaw Complication
Something strikes you as odd or fascinating, and you won’t rest until you find the truth. You start Snooping for the answer to a question that the GM presents to you.
Fatebound Reputation Complication - Reputation Complication
Someone has had a bad experience with the Fatebound in the past, and won’t trust you.
Your Fatebound Ring malfunctions, teleporting you somewhere undesirable.
Deceiver Complication - Skill Complication
Someone, maybe not even the person you lied to, notices your tell. The GM will add disadvantage to deceiver rolls in their presence from now on.
Diplomat Complication - Skill Complication
Someone decides, now or later, that they are going to break a Deal you have with them. You won't find out until it happens.
Dual Wielding Complication - Skill Complication
You drop one of your weapons, or it gets stuck in your foe. You’ll need to retrieve it soon!
History Complication - Skill Complication
Someone calls you out on incorrectly referencing some fact. Your reputation is tarnished among those that witness this.
Insight Complication - Skill Complication
You read some detail incorrectly. At some point later, when you try to deduce, the GM will grant you disadvantage even if you are correct.
Investigation Complication - Skill Complication
One of your Clues is false! Your GM won't tell you which one until you try to use it.
Deceiver
Deceiver 1 - Skill Power
[Activity] Over the course of 10 minutes, you can adopt one of your disguises.
[Action] You can imitate any voice that you’ve heard speaking for more than 10 minutes, or any individual sound that you have heard a creature make.
Deceiver 2 - Skill Power
[Passive] You gain an additional disguise.
[Action] You can throw your voice to make it sound like it is coming from anywhere within a far distance.