Everyone has things they want, and things they are willing to do to get what they want. Sometimes, the right words and emotions can stretch what people will do. You use this skill to get what you want while making others think they also got what they want.

Additional Rules: A Deal is an agreement between you and an NPC, where you have offered something that they want in exchange for something that you want.

Complications: Someone decides, now or later, that they are going to break a Deal you have with them. You won't find out until it happens.

Experience: You gain Diplomat experience when you change somebody's mind about something.

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