You are an expert at getting places you don’t belong. Your steps are quiet and the shadows are your allies.
Experience: You gain infiltration experience if you sold something stolen or killed a character and no one noticed until much later, if at all.
Complications: You leave behind a trace of your passage: drops of blood, a piece of clothing, or an important document. The GM won’t tell you what until it is too late.
Additional Rules: You perform a Sneak Attack whenever you attack an enemy that cannot see you and you have no disadvantages on the roll.