You are an expert at getting places you don’t belong. Your steps are quiet and the shadows are your allies.  

Experience: You gain infiltration experience if you sold something stolen or killed a character and no one noticed until much later, if at all.

Complications: You leave behind a trace of your passage: drops of blood, a piece of clothing, or an important document. The GM won’t tell you what until it is too late. 

Additional Rules: You perform a Sneak Attack whenever you attack an enemy that cannot see you and you have no disadvantages on the roll. 


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