You see value in others, even when more reasonable people might give up on cooperation. To you, no one is truly evil, and you’re willing to do whatever it takes to make the good in others shine past all difficulty
Experience: You gain experience if you made a roll to peacefully end a conflict with a character after having taken damage from them.
Complication: Something an enemy does turns your heart. You can’t attack them until you attempt to persuade them to cooperate with you.