You have a goal or focus that drives you to greatness. Nothing will stand in your way, and your conviction never wavers.

Experience: You gain Determination experience if you have overcome a Threat, or if your Stamina is less than half your Constitution and you aren't currently Recuperating.

Complications: You falter, and the forces against you seem overwhelming. You lose your benefits against Threats until you overcome a Threat. 

Additional Rules: When you learn this skill, choose a single Goal. You can spend 1 experience in Determination to abandon your Goal and choose a new one. If you accomplish a Goal, you can pick a new one the next time you recuperate. Then choose a single Threat that is standing between you and your goal. It can’t be a character. You can change the Threat at any time, as long as it is in the way of your goal. 

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