You have a goal or focus that drives you to greatness. Nothing will stand in your way, and your conviction never wavers.
Experience: You gain Determination experience if you have overcome a Threat, or if your Stamina is less than half your Constitution and you aren't currently Recuperating.
Complications: You falter, and the forces against you seem overwhelming. You lose your benefits against Threats until you overcome a Threat.
Additional Rules: When you learn this skill, choose a single Goal. You can spend 1 experience in Determination to abandon your Goal and choose a new one. If you accomplish a Goal, you can pick a new one the next time you recuperate. Then choose a single Threat that is standing between you and your goal. It can’t be a character. You can change the Threat at any time, as long as it is in the way of your goal.