[Roll Modifier] When you critically succeed on a roll made to progress a Journey, you gain a Warning or can give a Warning to a nearby PC.
[Action] You can ask the GM which direction is north, no matter the circumstances, and they will tell you.
[Roll Modifier] When you critically succeed on a roll made to progress a Journey, you gain a Warning or can give a Warning to a nearby PC.
[Action] You can ask the GM which direction is north, no matter the circumstances, and they will tell you.