1. Abilities

Curious

The world is full of so many fascinating things, so much hidden lore, and so many unique people. You never know what you will find around the next bend, but you will always keep going until your questions are answered, no matter the danger. 

Experience: You gain experience if you failed a Knowledge check and then later found out the answer to the question you asked. 

Complication: Something strikes you as odd or fascinating, and you won’t rest until you find the truth. You start Snooping for the answer to a question that the GM presents to you. 

Condition: Snooping: You have disadvantage on all rolls except those related to finding the answer you are snooping for. Once you find the answer, the condition ends. 

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