Traditions passed down through many generations are capable of incredible things, as long as they are given the time and preparation needed to ensure everything goes exactly as described.
Experience: You gain Ritualism experience if you cast a spell as a ritual for the first time, or studied a ritual that another character performed.
Equipment: Candles, chalk, salt, and other ritual components
Complications: The ritual backfires! The spell has the opposite of the intended effect. The GM will tell you how.
Additional Rules: Describe the steps you follow to perform a ritual.
Unless you have another Magic Source skill, you can't cast spells except by performing a ritual.
When you enhance a spell, describe to the GM a way in which it is more powerful. If they approve it, the spell changes in that way. If more than one Ritualism power would enhance the same spell, you must choose a different change for each enhancement.
Conditions: Imbued: An imbued object or character carries the power of a spell. If it is an object, you can cast the spell without making a roll while holding an object. If it is a character, they can cast the spell without making a roll. Either way, the spell then ends. A character or object can only be imbued by one spell at a time, and you have a number of imbued characters or objects at a time up to your Ritualism level.