Your magic closes wounds, cures disease, and can even undo death.
Experience: You can Healing experience when you cast a Healing spell on a character that is hostile or neutral towards you, or you do something nonmagical to lessen the pain of a Deep Wound.
Complications: Some wounds are too complex for healing magic. It turns out the character you are trying to heal has a Deep Wound
Conditions: Deep Wound: A character with a Deep Wound can't have their Health increased above its current amount until they perform a Healing Surge, and their Stamina can't be increased above its current value until they Recuperate
Regeneration: A character that is regenerating gains Temporary Health every turn equal to your Healing level, but this can't increase their Temporary Health past your Healing level. The condition ends if they regain any Health or their Stamina changes (but they don't lose their current Temporary Health).