The minds of others are your playthings, as you bend their wills to do your bidding. Emotions, desires, and more are yours to command.

Experience: You gain Enchantment experience if your words, actions, or spells prevented a character from attacking you who would have attacked you otherwise.

Complications: The target of one of your enchantment spells realizes they had been mentally affected by your magic, and the effect ends on them. 

Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience for less than the cost of a fancy coffee. Become a member.