Tian is a clever druid that gathers and collects rare items and has a thirst for knowledge. He wants to build a lucrative empire of unique and rare goods, with his utmost interest in creating a Divinity Potion that will grant power of Gods. 

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Type
PC

Races
Centaur

Age
122

Gender
Male

Pronouns
He/Him

Appearance

Appearance
A centaur-like fauna with big horns

Archery

Archery 1 - Skill Power

[Attack Modifier] You can attack up to a far distance. 

[Called Shot] Weak Spot: This attack ignores 1 armor of the target. 

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Archery 2 - Skill Power

[Called Shot] Pinning Shot: The target can’t move if the attack hits, until they take a moment to free themself. 

[Called Shot] Volley: You can attack a target even if you can’t see them, as long as the arrow can reach them via arcing. 

[Attack Modifier] When you roll an attack using Archery equipment, you can deal base damage equal to your Archery level. 

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Complications

GM Complication - Complication

Allow the GM to come up with a complication of their choice, based on the current situation.

Greedy Complication - Flaw Complication

When money is involved, you can't take no for an answer. The next time someone offers you money in exchange for something, you must accept it.

Fatebound Reputation Complication - Reputation Complication

Someone has had a bad experience with the Fatebound in the past, and won’t trust you. 

Your Fatebound Ring malfunctions, teleporting you somewhere undesirable.

Alchemy Complication - Skill Complication

One of your Potions has a side effect! The GM will tell you what it is.

Archery Complication - Skill Complication

You’ve run out of arrows! You can’t use your bow as a ranged weapon until you find some or pick up arrows once the fighting is over. 

Gathering Complication - Skill Complication

You stumble into something that you definitely weren’t looking for. It might be a trap, a wild animal, a hostile scouting party, or the lair of a monster. 

Illusion Complication - Skill Complication

An NPC figures out that one of your illusions is not real.

Intimidation Complication - Skill Complication

You've pushed a character too far. They decide that you need to be dealt with, and will seek help so that they can stand up to you.

Primal Magic Complication - Skill Complication

You accidentally cause harm to the ecosystem around you.

Experience

Greedy Experience - Flaw Experience

You gain experience if you have more gold than you did the last time you gained experience this way.

Fatebound Reputation Experience - Reputation Experience

You earn Fatebound Reputation experience when you spend a token of empathy, or when you end a conflict, whether it is a brawl between siblings or a war between two nations. 

Alchemy Experience - Skill Experience

You gain alchemy experience when you craft a potion you have never crafted before.

Archery Experience - Skill Experience

You gain archery XP when you take down a target a far distance away from you.

Gathering Experience - Skill Experience

You gain gathering experience if another character has made use of something you found in the wilderness. 

Illusion Experience - Skill Experience

You gain illusion experience if you have convinced a character with words that one of your illusions is real.

Intimidation Experience - Skill Experience

You gain Intimidation experience if you caused a character's attitude toward you to significantly worsen.

Primal Magic Experience - Skill Experience

You gain Primal Magic experience if you have nurtured life or protected it from nonnatural forces. 

Fatebound Reputation

Fatebound Reputation 1 - Reputation Power

Your rank is Potential.

[Action] If you take off your Fatebound ring and look through its holes at an image in the sky of the Eternal Instant, you will be instantly transported to that location in Eochora. 

[Action] If you take off the ring and look through its holes at the Eternal Instant from Eochora, you will be instantly transported back to the Eternal Instant.

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Gathering

Gathering 1 - Skill Power

[Scavenge] You can scavenge for an amount of Supply equal to your Gathering level. 

[Attribute] Add your Gathering level to the maximum amount of Supply that you can carry.

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Illusion

Illusion 1 - Skill Power

[Spell] Create Illusion: You create an illusion that can appear however you like at a nearby location. It cannot be any larger than one foot in any dimension and cannot move.

[Spell] Illusory Disguise: You create an illusion around yourself or a person you touch that looks like another person of roughly the same size. 

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Intimidation

Intimidation 1 - Skill Power

[Roll Modifier] When you succeed on an Intimidation roll against a character with no complications, you can cause that character to become Frightened until you show any sign of weakness. 

[Action] When a character gives you something for any reason other than generosity, you can ask them for an additional gift that is less valuable than the original gift and they will give it to you if it is within their power.

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Primal Magic

Primal Magic 1 - Skill Power

[Reaction] If you successfully grow, forage, or hunt something, or decompose or scavenge a dead thing in an ecosystem, you attune to that ecosystem. 

[Spell Modifier] You gain advantage on rolls to cast spells related to the current ecosystem you are attuned to. 

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Unorganised

Greedy - Flaw

With enough money, anything is possible. All your dreams will be achieved, all your problems can be solved, and everyone will treat you with the respect you deserve. All you need to do is save every penny, barter every deal, and pick up every copper piece you find on the ground.

Additional Rules: Keep track of the highest amount of gold you have ever had before, updating it whenever you break that record.

Experience: You gain experience if you have more gold than you did the last time you gained experience this way.

Complication: When money is involved, you can't take no for an answer. The next time someone offers you money in exchange for something, you must accept it.

Centaur - Lineage Power

[Roll Modifier] You have advantage on rolls involving staying in your feet, landing without hurting yourself, and outrunning someone. 

[Passive] Equine animals will be naturally friendly towards you and not attack you without reason.