Your magic grants you access to knowledge from unusual sources, including fate, the future, the stars, and more. No secret is beyond your grasp.

Experience: You gain divination experience if you told a character something about the future they didn't want to hear, or you causde something that you had seen in a vision to not come to pass.

Complications: You suddenly have a terrible vision of an upcoming complication. The GM will tell you what it is. Until you choose to suffer that complication, you have disadvantage on all rolls.

Additional Rules: Describe the source of your divination, what you do to contact it, and how it speaks to you.

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