No one can hide their fears from you, and you can use these fears to manipulate and terrify others. When reality and nightmare mix, enemies lose their will to fight and give in to your demands.
Experience: You gain nightmare weaving experience if someone ran away from you in fear.
Complications: Someone sees through your magic as false. They aren’t affected by your nightmare weaving spells until something else frightens them.
Conditions: Confused: A confused character acts randomly. The GM chooses what they do by rolling a d8 and consulting the list below:
1. Attacks enemy
2. Attacks ally
3. Runs toward enemy
4. Runs toward ally
5. Runs away from enemy
6. Runs away from ally
7-8. Does nothing