Niel is a magical wandering swordsman mentally warped by the power of time who seeks to return to his own time and mend the rift which transported him into the future. 

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Type
PC

Races
Imperial Elf

Age
48

Gender
Male

Pronouns
He/him

Appearance

Appearance
A male elf with fair skin, silver hair, adorned in a dark purple and silver kimono-esque robe, wielding an ancient and inscribed single-edged sword. He is tall and of a thin build but with extreme musculature befitting a warrior of first rate.

Complications

GM Complication - Complication

Allow the GM to come up with a complication of their choice, based on the current situation.

Hallucination Complication - Flaw Complication

You see something that isn’t there, and you are convinced it is real. 

Chronomancy Complication - Skill Complication

Time turns against you! You become Decelerated or an enemy becomes Accelerated. 

Determination Complication - Skill Complication

You falter, and the forces against you seem overwhelming. You lose your benefits against Threats until you overcome a Threat. 

Navigation Complication - Skill Complication

You've become lost! You won't make any progress towards your destination until another character succeeds on a roll without your help to help figure out where you actually are.

Swordsman Complication - Skill Complication

You leave a wide opening. The next time you take damage before your next Healing Surge, you take 1 additional damage.

Tactician Complication - Skill Complication

You’ve been outmaneuvered! A new enemy appears.

Dueling Complication - Skill Complication

You momentarily stumble or trip, and an enemy gets a hold of you or you fall to the ground. 

Another character can choose to affect your emotions for a few moments. 

Fatebound Reputation Complication - Reputation Complication

Someone has had a bad experience with the Fatebound in the past, and won’t trust you. 

Your Fatebound Ring malfunctions, teleporting you somewhere undesirable.

Determination

Determination 1 - Skill Power

[Roll Modifier] You have advantage on rolls to overcome Threats. 

[Attribute] Add your Determination Level to your Constitution. 

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Dueling

Dueling 1 - Skill Power

[Attack Modifier] When you hit a character with an attack using a dueling weapon, you can affect their emotions. 

[Attack Modifier] After rolling an attack, you can immediately move several feet. 

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Experience

Hallucination Experience - Flaw Experience

You gain experience if you made a roll as part of an attempt to interact with one of your hallucinations. 

Chronomancy Experience - Skill Experience

You gain chronomancy experience if you had the effects of two or more unique chronomancy powers active at the same time. 

Determination Experience - Skill Experience

You gain Determination experience if you have overcome a Threat, or if your Stamina is less than half your Constitution and you aren't currently Recuperating.

Navigation Experience - Skill Experience

You gain Navigation experience if you added a landmark to a map in your possession.

Swordsman Experience - Skill Experience

You gain Swordsman XP when you face or observe someone else using a sword in combat who is your Swordsman level or higher. You can only gain XP this way once per person per week.

Tactician Experience - Skill Experience

You gain Tactician experience when you deal damage to a type of enemy that you have never dealt damage to before, or fight alongside an ally for the first time. 

Fatebound Reputation Experience - Reputation Experience

You earn Fatebound Reputation experience when you spend a token of empathy, or when you end a conflict, whether it is a brawl between siblings or a war between two nations. 

Dueling Experience - Skill Experience

You gain dueling experience when you defeat a foe bigger, stronger, and slower than you, or when you defeat someone emotionally rather than physically.

Fatebound Reputation

Fatebound Reputation 1 - Reputation Power

Your rank is Potential.

[Action] If you take off your Fatebound ring and look through its holes at an image in the sky of the Eternal Instant, you will be instantly transported to that location in Eochora. 

[Action] If you take off the ring and look through its holes at the Eternal Instant from Eochora, you will be instantly transported back to the Eternal Instant.

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Navigation

Navigation 1 - Skill Power

[Action] When you embark on a Journey, if you have a map that includes your current location and your destination, you and each of your traveling companions gain a number of Warnings equal to your Navigation level.

[Attribute] Increase your maximum Supply by your Navigation Level


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Swordsman

Swordsman 1 - Skill Power

[Strike] Defensive Assault: You gain +1 armor until the end of your next turn. 

[Strike] Disarm: The target drops an item they are holding. 

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Swordsman 2 - Skill Power

[Strike] Cripple: On a success, your target cannot move until your next turn. 

[Strike] Full-Force Attack: On success, deal 1 additional damage.

[Attack Modifier] When you roll an attack using Swordsman equipment, you can deal base damage equal to your Swordsman level. 

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Tactician

Tactician 1 - Skill Power

[Activity] You can spend 10 minutes creating a battle strategy about an upcoming threat you will be facing. All PCs that listen to your plan (including you) earn a number of schemes up to your Tactician level.

[Activity] You can spend 10 minutes observing an NPC. The GM will then tell you the most dangerous thing they are capable of.

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Unorganised

Hallucinations - Flaw

Your attachment to reality is … tenuous at best. Sometimes, your imagination feels more real to you than the physical things around you, and your mind often plays tricks on you. 

Experience: You gain experience when you make a roll as part of an attempt to interact with one of your hallucinations. 

Complication: You see something that isn’t there, and you are convinced it is real. 

Elf - Lineage Power

Long-lived and tall, elves are deeply rooted in the past. They maintain mental connections to their ancestors and are natives to Bruidan. 

[Activity Modifier] When you sleep, you can attempt to contact one of your ancestors with a roll. If you succeed, name and described the ancestor who answers your call, and you can ask them one question. 

[Passive] Your children can be any elven sublineage, depending on the circumstances of the pregnancy rather than the sublineage of the parents.