Your magic allows you to control the flow of time for yourself and others. You can speed it up, slow it down, stop it, or even jump around in it.
Experience: You gain chronomancy experience if you had the effects of two or more chronomancy powers active at the same time. Equipment: Bow and arrows
Complications: Time turns against you! You become Decelerated or an enemy becomes Accelerated.
Conditions: Accelerated: Time moves twice as fast as normal for an accelerated character or object. An object moves twice as fast, dealing 1 extra damage and losing acceleration when it stops moving. An accelerated character can move twice as far in a turn and can end this condition to gain advantage on an attack roll or ignore a complication or damage that can be dodged with quick movements.
Decelerated: Time moves twice as slow as normal for a decelerated character or object. An object moves twice as slow, dealing 1 less damage and losing deceleration when it stops moving. A decelerated character can move half as far in a turn, and this condition ends when it grants advantage on a roll against the character.
Stasis: Time doesn’t move at all for a character or object in stasis. It can’t move and doesn’t take damage. The condition ends if a moving character or object touches the target.