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The River Kingdoms have long been a haven for inland pirates, anarchists, exiles, and anyone who cannot seem to make it in more civilized nations. The Kingdoms are by no means a unified nation, but rather a constantly shifting group of city-states and fiefdoms, each at war with the others both to gain more power and prevent their own demise.

  • Alignment     Chaotic neutral
  • Capital     None
  • Ruler     Various bandit kings and petty lords
  • Government     Multiple squabbling kingdoms
  • Demonym     Riverfolk
  • Adjective     River Kingdoms/Riverfolk
  • Languages     Common, Hallit
  • Religions     Calistria, Cayden Cailean, Desna, Erastil, Gorum, Gyronna, Hanspur, Iomedae, Lamashtu, Norgorber

The people that make up the River Kingdoms are a diverse lot; the only thing most seem to have in common is that they are not the sort of people any civilised people would want for neighbours. The River Kingdoms seem to attract a wide range of rogues and outcasts ranging from deposed princes to mad sorcerers to religious firebrands. Though the people who inhabit this land come from a huge range of backgrounds, they are all self-reliant and hardy; those who are not do not last long in the River Kingdoms.

Across the northern frontier of the River Kingdoms runs a hinterland not even the most brazen bandit lords dare to claim, called the Stolen Lands. Sharing borders with strange barbarians and political enemies, this wilderness invites few intruders, out of fear of provoking the ire of empires.

Recently, a band of adventurers were commissioned to attempt just that - to create a nation centered in the midst of this chaotic mess of land. Pyria, the nation in question, is centered around the Stolen Land's central forest and bordering eastern mountains. The capitol, Hearthstone, as well as it's defacto wing-eared queen is located along the shores of Tuskwater Lake.