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  1. Journals

48 - A Bunny, A Kraken, A Duck, Oh My!

Session 48
June 11, 2022

- Zee wakes up in Rascy's quarters, the seas are rocky so she gets herbal/lavender tea for herself and Rasc

- She sees him and screams; Booze and Husk come running to see that he is a Haregon or rabbit version of himself

- Booze gaslights himself into thinking this was always the case; Huski shrugs and Husks off, meanwhile Zee pieces together how Fey Rascar got into this realm

- The small sand-coloured tabaxi chef allows them to take coffee and some carrots for Rabbitscar as he introduces himself as Smoking Mirror (or just Smoki)

- Zee, Rujo and Husk not feeling great; they head out and shelter in Zee's tiny hut spell on deck and are approached by the quartermaster Taamir, who tells them they can head to the bar below if needed; all the work is mainly in the rigging, which Rujo is too ocean-wary to try right now

- Booze and Rujo sit at tables in the bar below, Rujo studying the Triton Etienne nearby; he mentions to Booze that Zee must be part Triton, and Booze agrees with his assessment of her as turbulent and purty and mysterious.

- Booze also mentions he owes Rujo a kill, as he took out Chorze, and Rujo mentions his kill list is next, taking out the beasthides of the Shackled Band and their allies - whoever hurt his loved ones in the Shadowfell

- Rabbitscar has some vomituous chowder, argues with Zee that maybe her memory is the one that's changed and he's always been a bunny

- Rujo shifts into wolf, resists all Husk's attempts to control - charges up on deck and fights Kraken

- After fight Husk is upset because the command bracer didn't work/was resisted by the the Wolf - but when they try it on Rujo he becomes successfully paralysed. There's some discussion but ultimately Booze says the Wolf didn't attack them, let Rujo keep his weapons and maybe at some point they can try Remove Curse.

- Zee wants to scry on Sardarm, Rujo thinks it's unsavoury until they remind him who the Professor is, Rasc pulls out the Lambent Delirium and suggests it as a seeing focus - Rujo sees it for the first time

- That night, Zee dreams that she is in a darkened room, moonlight through the curtains - a familiar drawing room with a piano. While playing, a well-read fairytale book falls from the shelf and spills open to a poem about a fairy circle entitled 'Lambent Delirium'

- After she reads the poem, she sees the green-robed Traveler watching - and then awakes, back on the storm-wracked ship.

- Husk & Rujo lash & splint the damaged mast together and then the group are ushered along by Taamir the quartermaster to go see the captain, Carreig.

- We stop in Port Zoon - town of metallurgy, industry and science - with a temple of Moradin the Allhammer, Dwarven forge god sacred to folks like Coal. Fairly Dwarven town.

- While the boys are helping fix the ship, Booze Zee and Rasc visit the town and visit the Timuafa, a tower complex divided into spheres.

- Booze steals a windup brass duck, Zee chases down a scrying focus shaped like a time-turner necklace from Telcar's Treasures; Telcar is an older Tortle selling knicknacks and jewlry.

- Telcar tries to sell Zee a heliotrope necklace but it's a little gauche; she goes for a series of interlocking gold rings with a translucent blue gems. He also says that were he a younger man he'd offer her a corsage, as she is beautiful unlike the local women whose only beauty is their jewlry.

- A chat with Etienne the triton does not reveal any knowledge of Lusca, but a chat with Rascar reveals his knowledge of the Bodaris - that Safya's family are all gone according to what he gleaned from her. Rascy also had a Unknown that

- We arrive in Pt Damali

- Davey Patalopolis's (formerly Davey's Puddle o'Piss)

- Zee reveals that she and Neph lived on the streets, and he was taken - she believes - by pirates, while she was hiding

- We ask some Zhelezo the way to the Adolar Estate; Zee takes us the longggg way round claiming it's a shortcut, trying to avoid anyone who might recognise her.

- We are admitted to the ornately Arabesque estate and Husk presents the Illary letter of introduction; we are shown to the meeting chambers of Nizaq Adolar; everything is opulent, more so than the Illary Estates in Nicodranas.

- Nizaq, an older Unknown with salt and pepper hair, greets us and we explain our findings surrounding the death of his son Erhad Adolar. We point him in the direction of Sardarm and his escape through the smuggler's tunnels, which piques his interest; Nizaq struggles to reconcile the Professor's status with the Golden Chariot and his connection to the Unknown and Vustad Thalkazar.

- We've also been asked to check into the Marquis' office and see if we can assist in getting some of their machines powered up; overall the city may need an elemental however to restore steam power, either a Fire or Water one.

-



• Zee wakes in the morning and the ship is rocking as the seas are rough. She makes tea for her and Rasc and as he rolls over and he is a bunny. 

• Zee freaks out and get the attention of the rest of the party. Zee tells everyone what happened and after some convincing they all work out that Rasc is a rabbit

• Rasc is absolutly adement that he was always a bunny 


• The party have breakfast and with the seas so rough Zee, Husks and Rujo sit in the rain on the side of the ship being sick

• Zee sick of the weather she casts the dome to protect them from the rain 


• Taamir - The Quarter Master introduces himself to the party 


• Zee, Husks and Rasc stay on deck whilst Rajo and Booze go below deck and talk

• Booze asks what Rujo's plan is and he explains that he is out to seek revenge/cleanse those who did wrong

• Booze promises to help him settle the debt as he took his kill in the Shadowfell. 


• Zee and Rasc talk about him being a bunny 


• Eventually the party go to bed

• Rasc deams and finds himself in the void, Ukatoa is there

• "Sorry about the Feywild thing, you did a good job, very scary."

• "You have strayed from the path. You wish to escape the pact. Offer everything. 


• Suddenly a bell rings above deck and the party wake. Above deck the party see a large writhing tentical slam against the ship 

• The party attacks the tenticals which cause them to seep black decomposing icker.

• Rujo comes up on deck as a golden wolf and attacks

• The party stop the kraken not before it destroys one of the masts

• Booze talks to Rujo once he turns back and assures him that he did a good job

• Huski and Rujo look at the broken mast and work out if it can be fixed

• They work out if need be the ship may need to be diverted to Port Zoon 


• The party go downstairs and the boys test the 'shock collar' and work out that it may not be working... 

• they however work out that while he is 'normal' the shock collar isn't overly effective as he is willing

• Booze offers to take it, they Zee and Rasc thinks its hilarious but Huski doesn't let him have it

• Rajo asks how Booze learnt to controll his rage 


• She looks at the book and finds it open to a page



• The next morning Huski and Rujo help mend the mast to the point they can limp the boat back to Port Zoom 


• The Capitan asks the party for an andiance 

• "It is strange that such a creature was so close. Its quite unusual for a creature this big to be north of Darktow" 


• The party get into Port Zoom where Zee, Rasc and Booze go shopping and are directed to the Assay District by the Timuafua tower

• The first store the come across, the Greedy Anvil

• Booze steals a small machanical wind up duck

• Zee get a crystal ball so she can scry

• Next they come across a store called Tellka

• Zee organises for a necklace to be made with a large saphire

• Zee purchases the party a tankard for each of the party members that says "I went to Port Zoom and all I got was this stupid Tankard" 


• Back at the ship Zee gives the Party their tankards




• On the last night of the trip, Rujo asks Etian if he knows someone called Lusca because they are a triton 


• Huski talks to the other tabaxi Smoke and he realises that they are both from the same region (near the Marrow Valley) 


• Rujo and Rascar speak about their connections from the Shadowfell, Rujo asks about the Doudari family.

• Rasc explains that she was the fortune teller and maybe one of the last of her name

• Rujo seemed quite concerned

• Rasc then asks if Rujo has seen a Vistani teleportation orb

• Rujo has seen one but it was broken

• Rujo asks if it works and explains that he thought that you could only transport via planes via blood magic 


• Booze mucks around with the aladrin lighter and finds the lighter is powered by fire glyph and is very similar to one of Ashleet's tattoos

• Booze asks Rujo if he knows anything about it. Rujo confirms that its much like Ashkeet's who is a fire Ginassi 



• We ask Cracks how long the party has to stay. Cracks informs the party that the ship is at their disposal and will be im port for as long as they need 


• The Party get to Port Domalli

•  Zee takes the party to Davy's Puddle 'o' Piss except it's much nicer now

• The drinks are much nicer than what they used to be and she pays using copper rather than gold 


• The party decide to go talk to House Adolar, so Zee takes them through the city, avoiding the Guilded Crescent. 

• Entering the Crescents (the rich area) the party ask a guard for directions and he explains that House Adollar estate is next to the Temple of Pelor which Zee quickly avoids 


• They get to the front of the Estate and request an andlance with Nizaq Adolar

• We give as much information as possible

• He asks for 24 hours so he can discuss with his wife and make plans to bring justice

• Nizaq explains that the city has been without power for several months and that the City has been stalling on their industry

• He believed that Sadarm may be looking for a powerful artifact to help control the elementals that control/power the steam

• He recommends we speak with the Marquee should we want more information