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  1. Journals

Session 48 Notes

Session Notes
June 11, 2022


• Zee wakes in the morning and the ship is rocking as the seas are rough. She makes tea for her and Rasc and as he rolls over and he is a bunny. 

• Zee freaks out and get the attention of the rest of the party. Zee tells everyone what happened and after some convincing they all work out that Rasc is a rabbit

• Rasc is absolutly adement that he was always a bunny 


• The party have breakfast and with the seas so rough Zee, Husks and Rujo sit in the rain on the side of the ship being sick

• Zee sick of the weather she casts the dome to protect them from the rain 


• Taamir - The Quarter Master introduces himself to the party 


• Zee, Husks and Rasc stay on deck whilst Rajo and Booze go below deck and talk

• Booze asks what Rujo's plan is and he explains that he is out to seek revenge/cleanse those who did wrong

• Booze promises to help him settle the debt as he took his kill in the Shadowfell. 


• Zee and Rasc talk about him being a bunny 


• Eventually the party go to bed

• Rasc deams and finds himself in the void, Ukatoa is there

• "Sorry about the Feywild thing, you did a good job, very scary."

• "You have strayed from the path. You wish to escape the pact. Offer everything. 


• Suddenly a bell rings above deck and the party wake. Above deck the party see a large writhing tentical slam against the ship 

• The party attacks the tenticals which cause them to seep black decomposing icker.

• Rujo comes up on deck as a golden wolf and attacks

• The party stop the kraken not before it destroys one of the masts

• Booze talks to Rujo once he turns back and assures him that he did a good job

• Huski and Rujo look at the broken mast and work out if it can be fixed

• They work out if need be the ship may need to be diverted to Port Zoon 


• The party go downstairs and the boys test the 'shock collar' and work out that it may not be working... 

• they however work out that while he is 'normal' the shock collar isn't overly effective as he is willing

• Booze offers to take it, they Zee and Rasc thinks its hilarious but Huski doesn't let him have it

• Rajo asks how Booze learnt to controll his rage 


• She looks at the book and finds it open to a page



• The next morning Huski and Rujo help mend the mast to the point they can limp the boat back to Port Zoom 


• The Capitan asks the party for an andiance 

• "It is strange that such a creature was so close. Its quite unusual for a creature this big to be north of Darktow" 


• The party get into Port Zoom where Zee, Rasc and Booze go shopping and are directed to the Assay District by the Timuafua tower

• The first store the come across, the Greedy Anvil

• Booze steals a small machanical wind up duck

• Zee get a crystal ball so she can scry

• Next they come across a store called Tellka

• Zee organises for a necklace to be made with a large saphire

• Zee purchases the party a tankard for each of the party members that says "I went to Port Zoom and all I got was this stupid Tankard" 


• Back at the ship Zee gives the Party their tankards




• On the last night of the trip, Rujo asks Etian if he knows someone called Lusca because they are a triton 


• Huski talks to the other tabaxi Smoke and he realises that they are both from the same region (near the Marrow Valley) 


• Rujo and Rascar speak about their connections from the Shadowfell, Rujo asks about the Doudari family.

• Rasc explains that she was the fortune teller and maybe one of the last of her name

• Rujo seemed quite concerned

• Rasc then asks if Rujo has seen a Vistani teleportation orb

• Rujo has seen one but it was broken

• Rujo asks if it works and explains that he thought that you could only transport via planes via blood magic 


• Booze mucks around with the aladrin lighter and finds the lighter is powered by fire glyph and is very similar to one of Ashleet's tattoos

• Booze asks Rujo if he knows anything about it. Rujo confirms that its much like Ashkeet's who is a fire Ginassi 



• We ask Cracks how long the party has to stay. Cracks informs the party that the ship is at their disposal and will be im port for as long as they need 


• The Party get to Port Domalli

•  Zee takes the party to Davy's Puddle 'o' Piss except it's much nicer now

• The drinks are much nicer than what they used to be and she pays using copper rather than gold 


• The party decide to go talk to House Adolar, so Zee takes them through the city, avoiding the Guilded Crescent. 

• Entering the Crescents (the rich area) the party ask a guard for directions and he explains that House Adollar estate is next to the Temple of Pelor which Zee quickly avoids 


• They get to the front of the Estate and request an andlance with Nizaq Adolar

• We give as much information as possible

• He asks for 24 hours so he can discuss with his wife and make plans to bring justice

• Nizaq explains that the city has been without power for several months and that the City has been stalling on their industry

• He believed that Sadarm may be looking for a powerful artifact to help control the elementals that control/power the steam

• He recommends we speak with the Marquee should we want more information 


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