1. Personajes

Sora Teraza

The Dusk Walker, The Vision of Droaam
NPC

Sora Teraza is one of three hags who rule the nation of Droaam. She is the most mysterious of the Daughters of Sora Kell, and it was she who gathered the others and convinced them to found Droaam. Despite her blindness, her prescience is such that she can perceive her surroundings perfectly.

Sora Teraza is driven by her visions, and sometimes withholds information from her sisters or shares secrets with their enemies. She is always cryptic, and her words do not always benefit those who receive them; she merely says what needs to be said to set events in motion, even if those events offer her no personal benefit. An ancient and bent figure in her natural form, she wears a hood pulled down to hide her ruined eyes. Sora Teraza is the greatest living oracle in Eberron, and the full limits of her divinatory abilities are unknown. Some say she is insane, and this is quite likely the case, but she may also be playing an elaborate game with fate that only she truly understands.

Before she set out to convince her sisters to create Droaam, she wandered the Demon Wastes in search of ancient knowledge.

While all the Daughters of Sora Kell are ritual casters, Sora Teraza is the most accomplished among them. Teraza maintains a vast library of books in the Great Crag, including ritual tomes from the Age of Demons. It is said that she has shelves of books containing the lives of important and interesting individuals; not records of their lives, but their actual lives themselves.

Some say that she knows the time and place that everyone will die, others say that she chooses the time and place.

The Dusk Walker

Before Droaam, Sora Teraza roamed the Demon Wastes, where she is just as legendary as her sisters are elsewhere on Khorvaire.

The Carrion Tribes exist in a constant state of conflict, against the Ghaash'kala, against the fiends that permeate the Wastes, and against each other. Sora Teraza wanders the Wastes, a source of wisdom and guidance, and sometimes gifts. She has saved tribes from the brink of destruction, negotiated truces between warring tribes, and even directly intervened to slay marauding fiends and break curses.

She has also been the cause of several tribes' extinction. The tribes know not to rely on her too much, for her attention is fickle and will always move on, but when the Dusk Walker comes to visit, she is always welcomed.