Name | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Martial Melee Weapons | ||||
Alchemy Blade | 300 gp | 1d6 piercing | 2 lb. | finesse, special |
Myrnaxe | - | 1d8 Slashing | 4 lb. | versatile (1d10) |
Orc Double Axe | 150 gp | 1d8 Slashing | 10 lb | special, heavy, two-handed |
Spiked Chain | 30 gp | 2d4 Piercing | 10 lb | reach, special, two-handed |
Sulatar Two-bladed Sword | 125 gp | 2d4 Piercing | 8 lb | special, two-handed |
Valenar Double Scimitar | 100 gp | 2d4 Slashing | 6 lb | special, two-handed |
Simple Ranged Weapons | ||||
Talenta Boomerang | 10 gp | 1d4 Bludgeoning | 2 lb | finesse, special, thrown (range 30/90) |
Martial Ranged Weapons | ||||
Chakram | 15 gp | 1d6 Slashing | 2 lb | finesse, special, thrown (range 30/90) |
Xen'Drik Boomerang | 15 gp | 1d6 Piercing | 2 lb | finesse, special, thrown (range 30/90) |
Alchemy Blade
An alchemy blade appears much like a normal short sword. Two slender channels form a groove on each side of the blade, and the pommel is built to accept a flask of either alchemist’s fire or alchemist’s frost. (It could also accept a flask of alchemical acid, but a single use would render the weapon useless.)Special. As an action, you can load a flask of a alchemist's fire (from the PHB), alchemical frost, alchemical lightning or alchemical acid into the pommel of this sword. When you next hit with the alchemy blade, an internal pump expels the alchemical substance through hollows in the hilt and along the channels in the blade. The target is affected by the substance as if it were hit by a flask of it. A single flask of an alchemical substance lasts until 10 attacks have been made with the alchemy blade. A non-magical alchemy blade is damaged and rendered unusable after it has been loaded with alchemical acid.
Boomerang
Three main types of boomerangs exist in Eberron: the Adar boomerang (also called a chakram), which does slashing damage, the Talenta boomerang, which does bludgeoning damage, and Xen'drik boomerang, which does piercing damage.Special. On a miss, a boomerang returns to the thrower's hand.
Myrnaxe
The myrnaxe is a traditional weapon of the gnolls of the Znir Pact. A myrnaxe has a sturdy wooden haft with a curved axeblade on one end and a long spearhead on the other. Functionally, a myrnaxe is a battleaxe, but it can be used to inflict either slashing damage (with the axe blade) or piercing damage (with the spear). It’s common for each head to be made of a different metal, so the spearhead might be silver while the axe blade is made of byeshk—thus maximizing its versatility against multiple foes.The Znir Pact don't sell Myrnaxes to outsiders, the only way to acquire one is to be given it by a gnoll, or to kill and take it from one.
Orc Double Axe
The orc double axe was created by the Ghaash'kala orcs of the Demon Wastes to allow their warriors to more effectively impede trespassers in the Labyrinth. It is such a rarity to see them in markets of Khorvaire that even a mundane double axe made from steel will fetch a higher price than some magic items.Special. When you take the attack action and make a two-handed attack with an orc double axe, you can use a bonus action to make a melee attack with the blade at the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The damage die for this attack is a d4, and it deals slashing damage.
Spiked Chain
A signature weapon of the Dhakaani, spiked chains are basically never seen wielded by non-goblinoids. Even among the Ghaal'dar, they are uncommon.Special. Spiked chains are notoriously difficult to control, so even proficient wielders must exercise extreme caution when employing spiked chains in close quarters. You have disadvantage when you use a spiked chain to attack a target within 5 feet of you.
Sulatar Two-bladed Sword
The two-bladed sword is the signature weapon of the Sulatar drow. A haft of fire-hardened wood supports a long thin double-edged blade on either end. Much like the Valenar double scimitar, Sulatar two-bladed swords are forged with techniques honed over tens of thousands of years, using the fires of Fernia in the process.Special. When you take the attack action and make a two-handed attack with a two-bladed sword, you can use a bonus action to make a melee attack with the blade at the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The damage die for this attack is a d4, and it deals piercing damage.
Valenar Double Scimitar
The double scimitar is the signature weapon of Valenar elves. A haft of fine wood supports a long blade on either end. Forged with techniques honed over tens of thousands of years, these blades are strong, sharp, and remarkably light. Each scimitar is a masterpiece, and as a result the double scimitar is an expensive weapon, but few people ever have an opportunity to purchase one. If you’re an elf, your blade could have a long and storied history. If you’re not an elf, you might have stolen the weapon from a fallen foe or received it from a dying Valenar ally. If you work with your DM to create the story behind your double scimitar, you can start with the weapon at 1st level in place of a martial weapon normally granted by your class. However, it can be dangerous for a non-elf to carry a double scimitar. Valenar may demand its return or challenge you to prove that you’re worthy to wield it.Special. When you take the attack action and make a two-handed attack with a double-bladed scimitar, you can use a bonus action to make a melee attack with the blade at the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The damage die for this attack is a d4, and it deals slashing damage.