1. Races

Karrnathi Undead

Undead

Karrnathi undead soldiers are an elite form of undead, fielded by Karrnath during the Last War. They were created by necromancers of the Blood of Vol through a process known as the Odakyr Rites (named for the location the technique was pioneered.) Karrnathi undead can only be created in a Mabaran manifest zone.

Most of the Karrnathi undead were retired after the Treaty of Thronehold, sealed away in vast vaults beneath Atur or stationed at Fort Bones and Fort Zombie. But a few remain in service.

The Karrnathi undead are tremendously efficient solders. A normal zombie requires some sort of necromancer to sustain and command it, but the sentient Karrnathi undead can integrate with any unit. Fear, hunger, and exhaustion are alien to them. They can see in perfect darkness—an advantage over the Warforged, and one that Karrnath often exploited in conflicts with Cyre. One of the few limitations of the undead derives from their utter lack of mercy or compassion. Left on its own, a Karrnathi skeleton will slaughter all opposing forces—soldiers, civilians, even children. A commander must exercise close control if he wants his undead to leave anyone alive.

The Odakyr Rites—the ritual used to create the Karrnathi undead—isn’t a cheap form of Raise Dead. The original victim is gone. A Karrnathi skeleton doesn’t have the specific memories of the warrior who donated their bones, but they do retain the skills that they had in life. The corpse of an archer will produce an undead archer.

Gyrnar Shult believed that the Karrnathi undead were animated by the martial spirit of Karrnath itself. This is why they can be produced only from the corpses of elite Karrnathi soldiers: an enemy corpse lacks the connection to Karrnath, while a fallen farmer has no bond to war. However, the current commander of the Corpse Collectors fears that the undead aren’t animated by the soul of Karrnath, but rather by an aspect of Mabar itself. Over the years, he has felt a certain malevolence in his skeletal creations that he can’t explain.

Karrnathi undead never show emotion and never speak without cause. A Karrnathi skeleton is content to stand motionless and silent for days if there is no reason to move. A soldier’s name is typically a combination of name and number and the records of the original identity of the body are hidden in the tomes of the Corpse Collectors. The distinctive armor of the Karrnathi skeletons is forged for them and fitted to their fleshless bones. Fort Bones operates a small forge for this purpose, though most of this armor is created at the Night Forge of Atur.