Vralkast has seven major districts.  ̴̢͖̻͇̠͕̥̤̏̄͛ͅṰ̷̫͙͙͉̖̹̮̥̓͜ͅḣ̴̨̢̡̢̤̗͎̜̻͇̦̔͛̎̃̄̉͌̄̅͆̎̎͝͝ę̴̛̙̥̟̫͍̖͂̚͜͠ ̸͈̙͚͓̠͔̺̥̳̅̾̽̓̓͛͋̀͠͝E̸̪̎͋̒̾͂̓̊̈̃̚ͅì̵̭͂̍͒̚g̸̛̞̪̀̒̒̊̑͂́̏ḥ̷̝̗̯̣̑̒̂t̵̢͔̞̖̝̹̞̠̤̖̳̺͙͋ḩ̶̛͔̟̈́́̂̎̒̄͛̆͠͝ is the eighth. Entering the eighth is forbidden, and those that do not heed this advice never return. The E̸̪̎͋̒̾͂̓̊̈̃̚ͅì̵̭͂̍͒̚g̸̛̞̪̀̒̒̊̑͂́̏ḥ̷̝̗̯̣̑̒̂t̵̢͔̞̖̝̹̞̠̤̖̳̺͙͋ḩ̶̛͔̟̈́́̂̎̒̄͛̆͠͝ is everywhere, but it's also mostly nowhere, the Wyrd Vigil tied up the loose ends as best they could. It's now much harder to accidentally turn a corner and end up in the eighth , but the eighth is always looking for new routes for people to wander astray into.

The E̸̪̎͋̒̾͂̓̊̈̃̚ͅì̵̭͂̍͒̚g̸̛̞̪̀̒̒̊̑͂́̏ḥ̷̝̗̯̣̑̒̂t̵̢͔̞̖̝̹̞̠̤̖̳̺͙͋ḩ̶̛͔̟̈́́̂̎̒̄͛̆͠͝ is a maze, though mazes can take many forms, and it's always changing and growing. One could get lost forever in a maze, but even those who solve it quickly find that time has passed differently within compared to without. Nobody escapes the Eighth unscathed. Only Minotaurs, with their eidetic memories, can truly navigate the Eighth in any consistent way, but they're just as vulnerable to its dangers as anyone else.