Vralkast has seven major districts.  ̴̢͖̻͇̠͕̥̤̏̄͛ͅṰ̷̫͙͙͉̖̹̮̥̓͜ͅḣ̴̨̢̡̢̤̗͎̜̻͇̦̔͛̎̃̄̉͌̄̅͆̎̎͝͝ę̴̛̙̥̟̫͍̖͂̚͜͠ ̸͈̙͚͓̠͔̺̥̳̅̾̽̓̓͛͋̀͠͝E̸̪̎͋̒̾͂̓̊̈̃̚ͅì̵̭͂̍͒̚g̸̛̞̪̀̒̒̊̑͂́̏ḥ̷̝̗̯̣̑̒̂t̵̢͔̞̖̝̹̞̠̤̖̳̺͙͋ḩ̶̛͔̟̈́́̂̎̒̄͛̆͠͝ is the eighth. Entering the eighth is forbidden, and those that do not heed this advice never return. The E̸̪̎͋̒̾͂̓̊̈̃̚ͅì̵̭͂̍͒̚g̸̛̞̪̀̒̒̊̑͂́̏ḥ̷̝̗̯̣̑̒̂t̵̢͔̞̖̝̹̞̠̤̖̳̺͙͋ḩ̶̛͔̟̈́́̂̎̒̄͛̆͠͝ is everywhere, but it's also mostly nowhere, the Wyrd Vigil tied up the loose ends as best they could. It's now much harder to accidentally turn a corner and end up in the eighth , but the eighth is always looking for new routes for people to wander astray into.

The E̸̪̎͋̒̾͂̓̊̈̃̚ͅì̵̭͂̍͒̚g̸̛̞̪̀̒̒̊̑͂́̏ḥ̷̝̗̯̣̑̒̂t̵̢͔̞̖̝̹̞̠̤̖̳̺͙͋ḩ̶̛͔̟̈́́̂̎̒̄͛̆͠͝ is a maze, though mazes can take many forms, and it's always changing and growing. One could get lost forever in a maze, but even those who solve it quickly find that time has passed differently within compared to without. Nobody escapes the Eighth unscathed.