You master powers or abilities outside the experience, understanding, and sometimes belief of others. They might be magic, psychic powers, mutant abilities, or just a wide variety of intricate devices, depending on the setting.
Individual Role: Adepts are usually thoughtful, intelligent types. They often think carefully before acting and rely heavily on their supernatural abilities.
Group Role: Adepts are not powerful in straightforward combat, although they often wield abilities that provide excellent combat support, both offensively and defensively. They sometimes possess abilities that facilitate overcoming challenges. For example, if the group must get through a locked door, an Adept might be able to destroy it or teleport everyone to the other side.
Societal Role: In settings where the supernatural is rare, strange, or feared, Adepts are likely rare and feared as well. They remain hidden, shadowy figures. When this is not the case, Adepts are more likely to be common and forthright. They might even take leadership roles.
Advanced Adepts: Even at low tiers, Adept powers are impressive. Higher-tier Adepts can accomplish amazing deeds that can reshape matter and the environment around them.
ADEPT PLAYER INTRUSIONS
When playing an Adept, you can spend 1 XP to use one of the following player intrusions, provided the situation is appropriate and the GM agrees.
Advantageous Malfunction: A device being used against you malfunctions. It might harm the user or one of their allies for a round, or activate a dramatic and distracting side effect for a few rounds.
Convenient Idea: A flash of insight provides you with a clear answer or suggests a course of action with regard to an urgent question, problem, or obstacle you’re facing.
Inexplicably Unbroken: An inactive, ruined, or presumed-destroyed device temporarily activates and performs a useful function relevant to the situation. This is enough to buy you some time for a better solution, alleviate a complication that was interfering with your abilities, or just get you one more use out of a depleted cypher or artifact.
ADEPT STAT POOLS
Stat Pool Starting Value
Might 7
Speed 9
Intellect 12
You get 6 additional points to divide among your stat Pools however you wish.
FIRST-TIER ADEPT
First-tier Adepts have the following abilities:
Effort: Your Effort is 1.
Genius: You have an Intellect Edge of 1, a Might Edge of 0, and a Speed Edge of 0.
Expert Cypher Use: You can bear three cyphers at a time.
Starting Equipment: Appropriate clothing, plus two expensive items, two moderately priced items, and up to four inexpensive items of your choice.
Weapons: You can use light weapons without penalty. You have an inability with medium weapons and heavy weapons; your attacks with medium and heavy weapons are hindered.
Special Abilities: Choose four of the abilities listed below. You can’t choose the same ability more than once unless its description says otherwise. The full description for each listed ability can be found in chapter 9, which also has descriptions for flavor and focus abilities in a single vast catalog.
· Distortion (130)
· Erase Memories (136)
· Far Step (138)
· Hedge Magic (149)
· Magic Training (159)
· Onslaught (167)
· Push (173)
· Resonance Field (176)
· Scan (179)
· Shatter (182)
· Ward (196)
SECOND-TIER ADEPT
Choose one of the abilities listed below (or from a lower tier) to add to your repertoire. In addition, you can replace one of your lower-tier abilities with a different one from a lower tier.
· Adaptation (108)
· Cutting Light (123)
· Hover (149)
· Mind Reading (162)
· Retrieve Memories (177)
· Reveal (178)
· Stasis (186)
THIRD-TIER ADEPT
Choose two of the abilities listed below (or from a lower tier) to add to your repertoire. In addition, you can replace one of your lower-tier abilities with a different one from a lower tier.
· Adroit Cypher Use (108)
· Countermeasures (122)
· Energy Protection (134)
· Fire and Ice (140)
· Force Field Barrier (143)
· Sensor (181)
· Targeting Eye (189)
FOURTH-TIER ADEPT
Choose one of the abilities listed below (or from a lower tier) to add to your repertoire. In addition, you can replace one of your lower-tier abilities with a different one from a lower tier.
· Death Touch (125)
· Exile (136)
· Invisibility (155)
· Matter Cloud (161)
· Mind Control (162)
· Projection (172)
· Rapid Processing (174)
· Regeneration (175)
· Reshape (176)
· Wormhole (200)
FIFTH-TIER ADEPT
Choose two of the abilities listed below (or from a lower tier) to add to your repertoire. In addition, you can replace one of your lower-tier abilities with a different one from a lower tier.
· Absorb Energy (108)
· Concussion (121)
· Conjuration (121)
· Create (122)
· Dust to Dust (133)
· Knowing the Unknown (156)
· Master Cypher Use (160)
· Teleportation (190)
· True Senses (194)
SIXTH-TIER ADEPT
Choose one of the abilities listed below (or from a lower tier) to add to your repertoire. In addition, you can replace one of your lower-tier abilities with a different one from a lower tier.
· Control Weather (122)
· Earthquake (133)
· Move Mountains (164)
· Traverse the Worlds (194)
· Usurp Cypher (195)