You touch
an object and absorb its energy. If you touch a
manifest cypher, you render it useless. If you
touch an artifact, roll for its depletion. If you
touch another kind of powered machine or
device, the GM determines whether its power
is fully drained. In any case, you absorb energy
from the object touched and regain 1d10 Intellect
points. If this would give you more Intellect than
your Pool’s maximum, the extra points are lost,
and you must make a Might defense roll. The
difficulty of the roll is equal to the number of
points over your maximum you absorbed. If you
fail the roll, you take 5 points of damage and are
unable to act for one round. You can use this
ability as a defense action when you’re the target
of an incoming ability. Doing so cancels the
incoming ability, and you absorb the energy as if
it were a device.