You
change the weather in your general region. If
performed indoors, this creates minor effects,
such as mist, mild temperature changes, and
so on. If performed outside, you can create rain,
fog, snow, wind, or any other kind of normal (not
overly severe) weather. The change lasts for a
natural length of time so that a storm might last
for an hour, fog for two or three hours, and snow
for a few hours (or for ten minutes if it’s out of
season). For the first ten minutes after activating
this ability, you can create more dramatic and
specific effects, such as lightning strikes, giant
hailstones, twisters, hurricane-force winds, and
so on. These effects must occur within 1,000 feet
(300 m) of your location. You must spend your
turn concentrating to create an effect or maintain
it in a new round. These effects inflict 6 points
of damage each round. If you have this ability
from another source, the cost for the ability is
7 Intellect points instead of 10. If you already
have the Storm Seed ability, you can immediately
replace it with a new ability of the same tier.