You make a
powerful and precise strike that inflicts additional
damage later. On your next turn, the target
of this attack takes an additional 3 points of
damage (ignores Armor). The target can prevent
this additional damage by making a recovery roll,
using any ability that heals it, or using its action
to attend to the injury. In addition to the normal
options for using Effort, you can choose to use
Effort to increase this duration by one round.