After
interacting for at least one minute with a creature
who can hear and understand you, you can
attempt to temporarily impart an ideal to it that
you could not otherwise convince it to adopt. An
ideal is different than a specific suggestion or
command; an ideal is an overarching value such
as “All life is sacred,” “My political party is the
best,” “Children should be seen, not heard,” and
so on. An ideal influences a creature’s behavior
but doesn’t control it. The imparted ideal lasts as
long as befits the situation, but usually at least a
few hours. The ideal is jeopardized if someone
friendly to the creature spends a minute or more
bringing it back to its senses.