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who Entertains

You are an entertainer: a singer, dancer, poet, storyteller, or

something similar. You perform for the benefit of others.

Naturally charismatic and talented, you have also studied

to master your art. You know all the old poems, songs,

jokes, and stories, and you’re skilled at creating new ones,

too.

You probably wear flamboyant or at least fashionable

clothes and use cosmetics, tattoos, or hair stylings for

dramatic effect.

The role of the entertainer fits the Jack best, though

Glaives and Nanos sometimes entertain as well.

Connection: Choose one of the following.

1. Pick one other PC. This character is your worst critic.

Your abilities to help or inspire others don’t function for

them.

2. Pick one other PC. They seem to really enjoy your

attempts to entertain, and this brings out the performer in

you. It’s up to that character whether their appreciation is

real or they’re just being polite.

3. Pick one other PC. They are so inspired and put at ease

by your stories or other forms of entertainment that when

you use Levity, they gain +2 to their recovery rolls (instead

of +1).

4. Pick one other PC. This person knows the secret to

one of your favorite forms of entertainment. You worry

constantly that they will steal it or reveal it.

Additional Equipment: You start with a musical

instrument or other tools needed to perform.

Minor Effect Suggestions: You enchant the target, who

remains enchanted as long as you focus all your attention

on keeping them that way.

Major Effect Suggestions: The target is forever favorably

disposed toward you.

Tier 1: Levity. Through wit, charm, humor, and grace,

you are trained in all social interactions other than those

involving coercion or intimidation. During rests, you put

friends and comrades at ease so much that they gain +1 to

their recovery rolls. Enabler.

Tier 2: Inspiration. Through stories, songs, art, or other

forms of entertainment, you inspire your friends . After

spending 28 hours with you, once per day each of your

friends can decrease the difficulty of a task by one step.

This benefit is ongoing while you remain in the friend's

company. It ends if you leave, but it resumes if you return

to the friend's company within 28 hours. If you leave

the friend's company for more than 28 hours , you must

spend another 28 hours together to reactivate the benefit.

Enabler.

Tier 3: Knowledge. Your stories and songs contain truth .

You are trained in two areas of knowledge of your choosing.

Enabler.

Tier 4: Calm (3 Intellect points). Through jokes, song, or

other art, you prevent a living foe from attacking anyone or

anything for one round. Action.

Tier 5: Able Assistance. When you help someone with a

task, you always reduce the difficulty of the task by one step

regardless of your own skill at that task. Enabler.

Tier 6: Master Entertainer. Your Inspiration ability works more

effectively, allowing your friends to decrease the difficulty of a

task by two steps rather than one step. Enabler.

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