The Pool of Finde: A large stone basin filled with clear water. It is said that the pool sometimes reveals visions of the future to those who gaze into it long enough.
The Shrine of Solvi: A cauldron lamp enshrining the flame of Solvi, God of the Sun, surrounded by a labyrinth path.
Ennel's Plants: A modest herbal workshop, sheltered within a large rock cavern
Witha's Hideout: The workshop of a female human adventurer named Witha
A broken monolith of rough-hewn stone, which used to shine with a cold light when the town was under threat. This was destroyed when Divelinson took over.
The Foreign Fishmonger: The shop of a female human fishmonger named Githe, which has many mysterious connections with distant coasts and rivers. Githe sells moonfish from Cone, crabs from Tonuum on the Diamond Coast, salted flatfish from Odifsetr, and carp from Bade.
The Barracks: A sturdy stone-walled building, a station of of the town guard. It adjoins a walled courtyard used to detain thieves and scofflaws. Currently manned by Divelinson Soldiers
The ruins of Evet Keep. Where the initial take over of Divelinson occurred.
The Grounds: A large semi-circular amphitheatre, designed to host all types of competitions originally. Now a home for those who have been captured to fight for their lives.
Wynfleue's Stones: The workshop of a female human geologist named Wynfleue
The Dryad's Tree: A great tree stands here, gnarled with age but green and strong. It is said to be the home of a dryad, and that anyone who kisses the tree will be lucky for the rest o the day.