Population:
- Approximately 13000; mostly human, some yuan-ti.
Government:
- Xenodroma is ruled by a tyrant, the human lord Arles Bardye, though an order rebellions are the true rulers.
Notable Places:
- The Yellow Flagon: A neglected adventurer's tavern, kept by a retired adventurer named Ryne.
Coral Cove
Notable Places:
- The Pinners Guild House: An impressive building of half-timbered walls, decorated with a glazed-tile roof.
- Wena's Armaments: A large weaponsmith's workshop, built around a shrine of Solvi
- Walda's Ironworks: A large blacksmith's armory, built around a shrine of Raka
Bridge Market
Castle Borough
Notable Places:
- The Pool of Finde: A large stone basin filled with clear water. It is said that the pool sometimes reveals visions of the future to those who gaze into it long enough.
- The Shrine of Solvi: A cauldron lamp enshrining the flame of Solvi, God of the Sun, surrounded by a labyrinth path.
- Ennel's Plants: A modest herbal workshop, sheltered within a large rock cavern
Cathedral Borough
Notable Places:
- A column of dark stone, placed to mark the Hanging Site.
- The Empyrean Theatre: A two-storey timber and brick theatre, known for its drunken pirate plays.
Emeraldwall Ward
Notable Places:
- Witha's Hideout: The workshop of a female human adventurer named Witha
- A broken monolith of rough-hewn stone, which used to shine with a cold light when the town was under threat. This was destroyed when Divelinson took over.
Captain's Pier
Notable Places:
- The Shrine of Raka: A stone niche enshrining the holy symbol of Raka, God of the Moon, surrounded by a ring of broken columns.
Merchant's Ward
Notable Places:
- Carley's Hut: A modest workshop, built around a shrine of Varuna, God of Water.
- The Staff of Lightning: A grand magic shop.
Mere Borough
Notable Places:
- The Foreign Fishmonger: The shop of a female human fishmonger named Githe, which has many mysterious connections with distant coasts and rivers. Githe sells moonfish from Cone, crabs from Tonuum on the Diamond Coast, salted flatfish from Odifsetr, and carp from Bade.
Noble's Ward
Notable Places:
- The Barracks: A sturdy stone-walled building, a station of of the town guard. It adjoins a walled courtyard used to detain thieves and scofflaws. Currently manned by Divelinson Soldiers
- The Abbey of the Eternal Lords: A large colonnaded building, dedicated to a pantheon of gods and goddesses.
Old Viridianarch Village
Notable Places:
- The Gray Chalice: A neglected human tavern
- The Pavilion of Flames: A large theatre of timber and brick walls, home of a female human named Adburg and her troupe of trained cats.
Palace Village
Notable Places:
- The ruins of Evet Keep. Where the initial take over of Divelinson occurred.
- The Grounds: A large semi-circular amphitheatre, designed to host all types of competitions originally. Now a home for those who have been captured to fight for their lives.
Pool Market
Rat's Market
Stone Market
Sunken Docks
Notable Places:
- The ruins of Wighaemg Keep where the Divelinson ships first docked.
- The Half-full Tankard: A modest elven inn, built within an ancient tower of rune-carved stone. Currently being run by soldiers
- The Elegant Guild Hall: A two-storey building of living wood, guarded by soldiers.
Upper Craftsman's Ward
Notable Places:
- Wynfleue's Stones: The workshop of a female human geologist named Wynfleue
- The Dryad's Tree: A great tree stands here, gnarled with age but green and strong. It is said to be the home of a dryad, and that anyone who kisses the tree will be lucky for the rest o the day.
Upper Mastiff's District
Notable Places:
- The ruins of Nysor Keep where an explosion had happened.
- The Maiden's Blade: A shabby tavern, kept by a changeling named Bilu.
- The ruins of Hurey Tower.