Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience — for less than the cost of a fancy coffee. Subscribe now.

  1. Races

Child of Avaija

Celestial

You are a child of a god of grapes, wine, parties, and madness. Possible domains for your godly parent include Trickery, Madness, Nature, Life, or Chaos.


Child of Avaija Traits

Ability Score Increase

Your Wisdom and Charisma scores increase by 1.

Friend of Wine

You learn the Acid Splash cantrip. You may choose Wisdom or Charisma as your spellcasting ability for it.

Child of Madness

You cannot be magically charmed or frightened. You are immune to poison and the poisoned condition. When you drink alcohol, you choose how drunk you become and how quickly you become sober.

Party Starter

When in a place where people gather socially, (a pub, tavern, inn etc) you may attempt to start a party. Roll a d20 and add your charisma modifier against a DC 12 (or higher based on DM’s discretion).  If you succeed, you create a more lighthearted mood in the place. For the next 10 minutes, or longer based on the DM’s discretion, you have advantage on all charisma checks made in the area. You may attempt to start a party once per hour per establishment. (or sooner based on DMs discretion, for instance if a large group comes in after you failed to start a party)