Dova Club
  1. Characters

Dova Club

King of Clubs
NPC

A sentry unit created by The Reborn One as a tester subject of a lacrima infusion. Dova was the second creation as a suitor for soul magic testing and storage, the first being Aigis Leviathan. Dova is the opposite of Aigis and appears to strictly be following orders. They do not have a sense of free will nor act on their own. If the unit is ordered to protect or has an underlying order of attack those that are threatening it, then it will do so. The unit is proven to be physically stronger than is predecessor Aigis, but is also deemed weaker and more prone to being shut down. 

He controls all of the constructs that reside within the circus through a hive mind like control. 

Personality

Mannerism
Dova is a brute of a warforged who is unable to speak. He only responds with a series of groans and cranking sounds from the machines that run him.

Appearance

Dova is made out of a variety of metals primarily silver and gold. His outer casing protects and intricate layer of wiring and tubes that are exposed in certain areas of his body. At the center of his chest is a large capsule housing the lacrima that powers him. He wears jester like pants held up by suspenders and a twin tipped jester had to patch. On his face is a clown mask matching the Spectacular 5

Title
King of Clubs

Type
NPC

Race
Warforged

Gender
Non-Binary

Pronouns
They/Them

Mannerism
Dova is a brute of a warforged who is unable to speak. He only responds with a series of groans and cranking sounds from the machines that run him.

Feats

Crusher - Feat

Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you.

When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn.

Strength Score
Crusher: (No Action)
Crusher: Critical: (No Action)

Mage Slayer - Feat

You have practiced techniques useful in melee combat against spellcasters, gaining the following benefits:

  • When a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature.
  • When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.
  • You have advantage on saving throws against spells cast by creatures within 5 feet of you.
Mage Slayer Attack: 1 Reaction

Metamagic Adept - Feat

You’ve learned how to exert your will on your spells to alter how they function:

  • You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class.
  • You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.