The Plague Doctor
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The Plague Doctor

The Plague Doctor,

Working within Divelinson under the alias of The Plague Doctor. She worked for the Queen of Divelinson, the very being who had lost control and killed her and her husband. Eventually while working under her she managed to create a magic surge with the help of her cult, killing the Queen. However, she didn't want to stop there, she wanted to be the most powerful being in this realm. Knowing that the daughters were next in line she took the two of them under her wings. Manipulating the grieve stricken King Mond Voxville, she promised him that she can help make him stronger if he would desire. 

With the two daughters Dria Voxville and Diana Voxville under her, she began to use them to study vampiric blood magic. This caused the two of them to grow gravely ill as they grew up. Often bedridden, the two of them tried their best to study magic and eventually were found to be subjected to experiments. They had full faith in their doctor to take care of them. But after a while Dria was pronounced dead. 

After Dria's death, she had what she needed and proceed to begin the reversal on Diana. This was the start of Diana's magic and bloodline to be suppressed. But this was only the beginning as she needed draconic magic to succeed in claiming the realm for herself. 


Character Sheet on DnD Beyond

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Title
The Plague Doctor,

Type
NPC

Age
Immortal

Gender
Female

Pronouns
She/Her

Feats

Crusher - Feat

Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you.

When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn.

Strength Score
Crusher: (No Action)
Crusher: Critical: (No Action)

Firearm Specialist - Feat

You are adept at using guns effectively.

  • You gain proficiency with Firearms.
  • If you roll a misfire on an attack with a firearm, you can use your reaction to roll a d20. If the number rolled is higher than the weapon’s misfire score, the firearm does not misfire. You cannot use this feature of this feat again until you complete a short or long rest.
  • When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded firearm with the light property you are holding.

Grappler - Feat

You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:

  • You have advantage on attack rolls against a creature you are grappling.
  • You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
Grappling Pin: 1 Action

Legendary Actions - Feat

You can take 3 legendary actions, choosing from any standard action listed in your character sheet. Only one legendary action option can be used at a time and only at the end of another creature's turn. You regain spent legendary actions at the start of your turn.

Mobile - Feat

Your speed increases by 10 feet. When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn. When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.