Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience — for less than the cost of a fancy coffee. Subscribe now.

  1. Objects

Angel's Breath Halberd

Weapon

Glowing white lines on the blade of this halberd form a simplified shape of a mountain range. The shaft of this halberd is adorned with garnets but has a long crack running along it. Fiends would find the halberd repulsive. It also feels light to touch.

You have a +2 bonus to attack and damage rolls made with this halberd. If your target is a fiend, it must make a DC 17 Constitution saving throw, and take an extra 4d8 radiant damage on a failed save, or half as much extra damage on a successful one.

The halberd allows to cast detect evil and good spell at will.

The halberd stores a pool of 50 charges, which you can spend as an action to restore hit points to a creature, up to half their hit point maximum. The pool replenishes daily at dawn.