The ensemble is comprise of a mask, a pair of gloves, a light armor, and a pair of boots. Attuning to different parts of the same ensemble counts as only one attunement. When attuned to all the elements of the ensemble, you can the following benefits.
Self Inspired: The 1d4 bonuses of the ensemble increase to 1d6.
Bamf!: You have the ability to use a bonus action on your turn to teleport from a space filled with darkness or dim light to another similar space in a 30ft radius that you can see.
Grim Satire: Whenever a creature that you can see rolls a natural 1 on an attack roll, you can use your reaction to mock it. Until the end of your next turn, all attacks against this creature have advantage
Mask | While Wearing this mask. you are imbued with a spark of the feywild and its jolly spirit. You gain 120 ft of darkvision In addition, the mask can't be removed from your face against your will, and you cannot be forced to reveal your true name, even by magic means, nor can your identity be learned by divination. If a creature tried to read your thoughts, all it finds are endless laughter and fart noises.
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Armor | +1 studded leather armor 13+ dex This armor helps your nimble movements and other somersaults to avoid being hurt, turning you into an escape artist: Whenever you make a Dexterity saving throw against an area effect or a check to avoid or escape the restrained or grappled condition, you can add a d4 to your roll and move 10ft. This movement doesn't provoke attacks of opportunity, and you must move away from the source area that forced you to make the roll |
Gloves | These gloves are perfect for jugglers and magicians. You gain access to two tiny extradimensional spaces, which you can use to store or summon one single tiny object that you can touch as a free action. Only one object as a time can be stored in each space. If you store a second one , the first is expelled into your hand. In addition you can take the attack action when you have at least one free hand and summon a magical dagger in your hand as part of each attacks, then the dagger disappears. If both your hands are free when you use this feature, you can use your bonus action to make an additional attack in this manner. If a magic dagger is stored in one of your pocket spaces, you can summon this one instead. |
Boots | While wearing these boots, you gain a gift for tumbles, gymnastic figures and other such movements: Whenever you make a stealth skill check, you can add a d4 to the roll. You also gain resistance to fall damage and when you fall or are knocked prone, you can use your reaction to land on your feet instead. If you are prone, getting up only costs 5ft of your movement. In addition you know the spell Spider Climb. You can cast it once without using a spell slot, and you regain the ability to do so at dawn. |