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  1. Creatures

Bandit Captain

Humanoid
Medium humanoid (any race), any non-lawful alignment
Armor Class 15 (studded leather)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
Roll Initiative! +3
STR
15(+2)
DEX
16(+3)
CON
14(+2)
INT
14(+2)
WIS
11(0)
CHA
14(+2)
Saving Throws STR +4, DEX +5, WIS +2
Skills Athletics +4, Deception +4
Languages Any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions
MULTIATTACK

Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

SCIMITAR

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

DAGGER

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions
PARRY

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.