Artisans are a Race of tall, slender humanoids with long, pointed ears. They have an elegant, ethereal air about them. Their skin comes in varying shades of cool colors from light blue to navy with some coming in shades of purple. Regardless of their coloring, they are all decorated with star-like freckles covering their entire body.
Astrian originated from the Astralian Galaxy where they were the dominant race, having formed a vast and expansive galactic empire. They were able to do this because of their intense connection to the StarDust saturating the Astralian Galaxy. After the implosion of the Astralian Galaxy, Astrians became far more endangered. Remnants of the Race escaped the implosion, setting up colonies in the surrounding galaxies, able to establish themselves because of their intrinsic connection to Astromancy. Setting up colonies throughout the galaxies, they were able to set up on uninhabited or fringe planets, reestablishing their own territories.
Astrians have strong connections to Astromancy. They value magic highly and much of their culture is based around it. Because of their skill in Astromancy and their advanced knowledge of interstellar travel, they have a general sense of haughtiness about them. It's a common trait, but not universal. As humanoids, they require air, food and water.
Primary Stat: Charisma
Astrians are incredibly influential due to their history and magical prowess. This influence is cultivated by their incredible and inherent practice of Astromancy. This influence allows them to manipulate StarDust in whatever ways they see fit.
Starting HP: 6
Movement Speed: 30 feet.
Age: Astrians reach adulthood once they reach 20. They can live for hundreds of years, reaching an average age of 600. Some have been known to live to see 1000 years, but this is extremely rare.
Size: Astrians stand fairly tall for humans, averaging 6'6" tall. They rarely exceed 7' and can often be slightly under 6'.
Senses: Darkvision 120 feet.
Natural Astromancy: As a Race steeped in the use of Astromancy, it comes so naturally to them that they are born with an intrinsic ability to use it. Choose a Tier 0 spell from any Element. You gain the ability to cast this Spell at will. In addition, you gain additional knowledge in Astromancy. If a class allows you the ability to use Astromancy, the number of Spells you know is increased by half your Charisma Bonus (minimum 1).
If the class doesn't allow you to perform Astromancy, you instead learn 1 Spell and gain a pool of Mana equal to your Charisma Bonus.
Astromantic Aura: All Astrians can emit light from themselves in a 10 foot radius. This Astromantic Aura emits a bright light that can potentially blind any Entity that sees it. As an Act, the Astrian can activate this Aura. Any Entity within 20 feet of the Astrian when this ability is activated must make a Constitution Check or become Blinded for 1 minute. The CT for the Constitution Check is calculated using the Astrian's Charisma Bonus. After the initial activation, Entries can be within the aura without being Blinded. This ability lasts for 1 minute and is regained after taking a Rest. Blinded Entities may repeat the save at the end of their turn.