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These symbiotic gloves — made of thin chitin and sinew — pulse with a life of their own. To attune to them, you must wear them for the entire attunement period, during which the gloves bond with your skin.

While attuned to these gloves, you gain one of the following proficiencies (your choice when you attune to the gloves):

When you make an ability check using the chosen proficiency, you add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Symbiotic Nature. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them. If you’re targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.

ItemProficiency
Sleight of HandSkill
Thieves' toolsSkill
Alchemist's suppliesArtisan's Tools
Brewer's suppliesArtisan's Tools
Calligrapher's suppliesArtisan's Tools
Carpenter's toolsArtisan's Tools
Cartographer's toolsArtisan's Tools
Cobbler's toolsArtisan's Tools
Cook's utensilsArtisan's Tools
Glassblower's toolsArtisan's Tools
Jeweler's toolsArtisan's Tools
Leatherworker's toolsArtisan's Tools
Mason's toolsArtisan's Tools
Painter's suppliesArtisan's Tools
Potter's toolsArtisan's Tools
Smith's toolsArtisan's Tools
Tinker's toolsArtisan's Tools
Weaver's toolsArtisan's Tools
Woodcarver's toolsArtisan's Tools
BagpipesArtisan's Tools
DrumMusical Instrument
DulcimerMusical Instrument
FluteMusical Instrument
LuteMusical Instrument
LyreMusical Instrument
HornMusical Instrument
Pan fluteMusical Instrument
ShawmMusical Instrument
ViolMusical Instrument