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An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period.

As a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.

Applicable Weapons:

NameTypeDamageProperties
ClubSimple Melee1d4 bludgeoningLight
DaggerSimple Melee1d4 piercingFinesselightthrown (range 20/60)
HandaxeSimple Melee1d6 slashingLightthrown (range 20/60)
JavelinSimple Melee1d6 piercingThrown (range 30/120)
Light hammerSimple Melee1d4 bludgeoningLightthrown (range 20/60)
MaceSimple Melee1d6 bludgeoning--
QuarterstaffSimple Melee1d6 bludgeoningVersatile (1d8)
SickleSimple Melee1d4 slashingLight
SpearSimple Melee1d6 piercingThrown (range 20/60), versatile (1d8)
YklwaSimple Melee1d8 piercingThrown (range 10/30)
BattleaxeMartial Melee1d8 slashingVersatile (1d10)
FlailMartial Melee1d8 bludgeoning--
LanceMartial Melee1d12 piercingReachspecial
LongswordMartial Melee1d8 slashingVersatile (1d10)
MorningstarMartial Melee1d8 piercing--
RapierMartial Melee1d8 piercingFinesse
ScimitarMartial Melee1d6 slashingFinesselight
ShortswordMartial Melee1d6 piercingFinesselight
TridentMartial Melee1d6 piercingThrown (range 20/60), versatile (1d8)
War pickMartial Melee1d8 piercing--
WarhammerMartial Melee1d8 bludgeoningVersatile (1d10)
WhipMartial Melee1d4 slashingFinessereach