An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period.
As a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.
Applicable Weapons:
Name | Type | Damage | Properties |
---|---|---|---|
Club | Simple Melee | 1d4 bludgeoning | Light |
Dagger | Simple Melee | 1d4 piercing | Finesse, light, thrown (range 20/60) |
Handaxe | Simple Melee | 1d6 slashing | Light, thrown (range 20/60) |
Javelin | Simple Melee | 1d6 piercing | Thrown (range 30/120) |
Light hammer | Simple Melee | 1d4 bludgeoning | Light, thrown (range 20/60) |
Mace | Simple Melee | 1d6 bludgeoning | -- |
Quarterstaff | Simple Melee | 1d6 bludgeoning | Versatile (1d8) |
Sickle | Simple Melee | 1d4 slashing | Light |
Spear | Simple Melee | 1d6 piercing | Thrown (range 20/60), versatile (1d8) |
Yklwa | Simple Melee | 1d8 piercing | Thrown (range 10/30) |
Battleaxe | Martial Melee | 1d8 slashing | Versatile (1d10) |
Flail | Martial Melee | 1d8 bludgeoning | -- |
Lance | Martial Melee | 1d12 piercing | Reach, special |
Longsword | Martial Melee | 1d8 slashing | Versatile (1d10) |
Morningstar | Martial Melee | 1d8 piercing | -- |
Rapier | Martial Melee | 1d8 piercing | Finesse |
Scimitar | Martial Melee | 1d6 slashing | Finesse, light |
Shortsword | Martial Melee | 1d6 piercing | Finesse, light |
Trident | Martial Melee | 1d6 piercing | Thrown (range 20/60), versatile (1d8) |
War pick | Martial Melee | 1d8 piercing | -- |
Warhammer | Martial Melee | 1d8 bludgeoning | Versatile (1d10) |
Whip | Martial Melee | 1d4 slashing | Finesse, reach |