This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Applicable Weapons:
| Name | Type | Damage | Properties |
|---|---|---|---|
| Club | Simple Melee | 1d4 bludgeoning | Light |
| Dagger | Simple Melee | 1d4 piercing | Finesse, light, thrown (range 20/60) |
| Greatclub | Simple Melee | 1d8 bludgeoning | Two-handed |
| Handaxe | Simple Melee | 1d6 slashing | Light, thrown (range 20/60) |
| Javelin | Simple Melee | 1d6 piercing | Thrown (range 30/120) |
| Light hammer | Simple Melee | 1d4 bludgeoning | Light, thrown (range 20/60) |
| Mace | Simple Melee | 1d6 bludgeoning | -- |
| Quarterstaff | Simple Melee | 1d6 bludgeoning | Versatile (1d8) |
| Sickle | Simple Melee | 1d4 slashing | Light |
| Spear | Simple Melee | 1d6 piercing | Thrown (range 20/60), versatile (1d8) |
| Yklwa | Simple Melee | 1d8 piercing | Thrown (range 10/30) |
| Name | Type | Damage | Properties |
|---|---|---|---|
| Crossbow, light | Simple Ranged | 1d8 piercing | Ammunition, (range 80/320), loading, two-handed |
| Dart | Simple Ranged | 1d4 piercing | Finesse, thrown (range 20/60) |
| Shortbow | Simple Ranged | 1d6 piercing | Ammunition, (range 80/320), two-handed |
| Sling | Simple Ranged | 1d4 bludgeoning | Ammunition, (range 30/120) |
| Name | Type | Damage | Properties |
|---|---|---|---|
| Battleaxe | Martial Melee | 1d8 slashing | Versatile (1d10) |
| Flail | Martial Melee | 1d8 bludgeoning | -- |
| Glaive | Martial Melee | 1d10 slashing | Heavy, reach, two-handed |
| Greataxe | Martial Melee | 1d12 slashing | Heavy, two-handed |
| Greatsword | Martial Melee | 2d6 slashing | Heavy, two-handed |
| Halberd | Martial Melee | 1d10 slashing | Heavy, reach, two-handed |
| Lance | Martial Melee | 1d12 piercing | Reach, special |
| Longsword | Martial Melee | 1d8 slashing | Versatile (1d10) |
| Maul | Martial Melee | 2d6 bludgeoning | Heavy, two-handed |
| Morningstar | Martial Melee | 1d8 piercing | -- |
| Pike | Martial Melee | 1d10 piercing | Heavy, reach, two-handed |
| Rapier | Martial Melee | 1d8 piercing | Finesse |
| Scimitar | Martial Melee | 1d6 slashing | Finesse, light |
| Shortsword | Martial Melee | 1d6 piercing | Finesse, light |
| Trident | Martial Melee | 1d6 piercing | Thrown (range 20/60), versatile (1d8) |
| War pick | Martial Melee | 1d8 piercing | -- |
| Warhammer | Martial Melee | 1d8 bludgeoning | Versatile (1d10) |
| Whip | Martial Melee | 1d4 slashing | Finesse, reach |
| Name | Type | Damage | Properties |
|---|---|---|---|
| Blowgun | Martial Ranged | 1 piercing | Ammunition, (range 25/100), loading |
| Crossbow, hand | Martial Ranged | 1d6 piercing | Ammunition, (range 30/120), light, loading |
| Crossbow, heavy | Martial Ranged | 1d10 piercing | Ammunition, (range 100/400), heavy, loading, two-handed |
| Longbow | Martial Ranged | 1d8 piercing | Ammunition, (range 150/600), heavy, two-handed |
| Net | Martial Ranged | -- | Special, thrown (range 5/15) |
| Name | Type | Damage | Properties |
|---|---|---|---|
| Pistol | Martial Ranged | 1d10 piercing | Ammunition (range 30/90), loading |
| Musket | Martial Ranged | 1d12 piercing | Ammunition (range 40/120), loading, two-handed |
| Name | Type | Damage | Properties |
|---|---|---|---|
| Pistol, automatic | Martial Ranged | 2d6 piercing | Ammunition (range 50/150), reload (15 shots) |
| Revolver | Martial Ranged | 2d8 piercing | Ammunition (range 40/120), reload (6 shots) |
| Rifle, hunting | Martial Ranged | 2d10 piercing | Ammunition (range 80/240), reload (5 shots), two-handed |
| Rifle, automatic | Martial Ranged | 2d8 piercing | Ammunition (range 80/240), burst fire, reload (30 shots), two-handed |
| Shotgun | Martial Ranged | 2d8 piercing | Ammunition (range 30/90), reload (2 shots), two-handed |