When you damage a creature with an attack using this magic weapon, the target can’t regain hit points until the start of your next turn.
Applicable Weapons:
Name | Type | Damage | Properties |
---|---|---|---|
Club | Simple Melee | 1d4 bludgeoning | Light |
Dagger | Simple Melee | 1d4 piercing | Finesse, light, thrown (range 20/60) |
Greatclub | Simple Melee | 1d8 bludgeoning | Two-handed |
Handaxe | Simple Melee | 1d6 slashing | Light, thrown (range 20/60) |
Javelin | Simple Melee | 1d6 piercing | Thrown (range 30/120) |
Light hammer | Simple Melee | 1d4 bludgeoning | Light, thrown (range 20/60) |
Mace | Simple Melee | 1d6 bludgeoning | -- |
Quarterstaff | Simple Melee | 1d6 bludgeoning | Versatile (1d8) |
Sickle | Simple Melee | 1d4 slashing | Light |
Spear | Simple Melee | 1d6 piercing | Thrown (range 20/60), versatile (1d8) |
Yklwa | Simple Melee | 1d8 piercing | Thrown (range 10/30) |
Name | Type | Damage | Properties |
---|---|---|---|
Crossbow, light | Simple Ranged | 1d8 piercing | Ammunition, (range 80/320), loading, two-handed |
Dart | Simple Ranged | 1d4 piercing | Finesse, thrown (range 20/60) |
Shortbow | Simple Ranged | 1d6 piercing | Ammunition, (range 80/320), two-handed |
Sling | Simple Ranged | 1d4 bludgeoning | Ammunition, (range 30/120) |
Name | Type | Damage | Properties |
---|---|---|---|
Battleaxe | Martial Melee | 1d8 slashing | Versatile (1d10) |
Flail | Martial Melee | 1d8 bludgeoning | -- |
Glaive | Martial Melee | 1d10 slashing | Heavy, reach, two-handed |
Greataxe | Martial Melee | 1d12 slashing | Heavy, two-handed |
Greatsword | Martial Melee | 2d6 slashing | Heavy, two-handed |
Halberd | Martial Melee | 1d10 slashing | Heavy, reach, two-handed |
Lance | Martial Melee | 1d12 piercing | Reach, special |
Longsword | Martial Melee | 1d8 slashing | Versatile (1d10) |
Maul | Martial Melee | 2d6 bludgeoning | Heavy, two-handed |
Morningstar | Martial Melee | 1d8 piercing | -- |
Pike | Martial Melee | 1d10 piercing | Heavy, reach, two-handed |
Rapier | Martial Melee | 1d8 piercing | Finesse |
Scimitar | Martial Melee | 1d6 slashing | Finesse, light |
Shortsword | Martial Melee | 1d6 piercing | Finesse, light |
Trident | Martial Melee | 1d6 piercing | Thrown (range 20/60), versatile (1d8) |
War pick | Martial Melee | 1d8 piercing | -- |
Warhammer | Martial Melee | 1d8 bludgeoning | Versatile (1d10) |
Whip | Martial Melee | 1d4 slashing | Finesse, reach |
Name | Type | Damage | Properties |
---|---|---|---|
Blowgun | Martial Ranged | 1 piercing | Ammunition, (range 25/100), loading |
Crossbow, hand | Martial Ranged | 1d6 piercing | Ammunition, (range 30/120), light, loading |
Crossbow, heavy | Martial Ranged | 1d10 piercing | Ammunition, (range 100/400), heavy, loading, two-handed |
Longbow | Martial Ranged | 1d8 piercing | Ammunition, (range 150/600), heavy, two-handed |
Net | Martial Ranged | -- | Special, thrown (range 5/15) |
Name | Type | Damage | Properties |
---|---|---|---|
Pistol | Martial Ranged | 1d10 piercing | Ammunition (range 30/90), loading |
Musket | Martial Ranged | 1d12 piercing | Ammunition (range 40/120), loading, two-handed |
Name | Type | Damage | Properties |
---|---|---|---|
Pistol, automatic | Martial Ranged | 2d6 piercing | Ammunition (range 50/150), reload (15 shots) |
Revolver | Martial Ranged | 2d8 piercing | Ammunition (range 40/120), reload (6 shots) |
Rifle, hunting | Martial Ranged | 2d10 piercing | Ammunition (range 80/240), reload (5 shots), two-handed |
Rifle, automatic | Martial Ranged | 2d8 piercing | Ammunition (range 80/240), burst fire, reload (30 shots), two-handed |
Shotgun | Martial Ranged | 2d8 piercing | Ammunition (range 30/90), reload (2 shots), two-handed |