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  1. Objects

Weapon of Certain Death

Weapon

When you damage a creature with an attack using this magic weapon, the target can’t regain hit points until the start of your next turn.

Applicable Weapons:

NameTypeDamageProperties
ClubSimple Melee1d4 bludgeoningLight
DaggerSimple Melee1d4 piercingFinesselightthrown (range 20/60)
GreatclubSimple Melee1d8 bludgeoningTwo-handed
HandaxeSimple Melee1d6 slashingLightthrown (range 20/60)
JavelinSimple Melee1d6 piercingThrown (range 30/120)
Light hammerSimple Melee1d4 bludgeoningLightthrown (range 20/60)
MaceSimple Melee1d6 bludgeoning--
QuarterstaffSimple Melee1d6 bludgeoningVersatile (1d8)
SickleSimple Melee1d4 slashingLight
SpearSimple Melee1d6 piercingThrown (range 20/60), versatile (1d8)
YklwaSimple Melee1d8 piercingThrown (range 10/30)

 

NameTypeDamageProperties
Crossbow, lightSimple Ranged1d8 piercingAmmunition, (range 80/320), loadingtwo-handed
DartSimple Ranged1d4 piercingFinessethrown (range 20/60)
ShortbowSimple Ranged1d6 piercingAmmunition, (range 80/320), two-handed
SlingSimple Ranged1d4 bludgeoningAmmunition, (range 30/120)

 

NameTypeDamageProperties
BattleaxeMartial Melee1d8 slashingVersatile (1d10)
FlailMartial Melee1d8 bludgeoning--
GlaiveMartial Melee1d10 slashingHeavyreachtwo-handed
GreataxeMartial Melee1d12 slashingHeavytwo-handed
GreatswordMartial Melee2d6 slashingHeavytwo-handed
HalberdMartial Melee1d10 slashingHeavyreachtwo-handed
LanceMartial Melee1d12 piercingReachspecial
LongswordMartial Melee1d8 slashingVersatile (1d10)
MaulMartial Melee2d6 bludgeoningHeavytwo-handed
MorningstarMartial Melee1d8 piercing--
PikeMartial Melee1d10 piercingHeavyreachtwo-handed
RapierMartial Melee1d8 piercingFinesse
ScimitarMartial Melee1d6 slashingFinesselight
ShortswordMartial Melee1d6 piercingFinesselight
TridentMartial Melee1d6 piercingThrown (range 20/60), versatile (1d8)
War pickMartial Melee1d8 piercing--
WarhammerMartial Melee1d8 bludgeoningVersatile (1d10)
WhipMartial Melee1d4 slashingFinessereach

 

NameTypeDamageProperties
BlowgunMartial Ranged1 piercingAmmunition, (range 25/100), loading
Crossbow, handMartial Ranged1d6 piercingAmmunition, (range 30/120), lightloading
Crossbow, heavyMartial Ranged1d10 piercingAmmunition, (range 100/400), heavyloadingtwo-handed
LongbowMartial Ranged1d8 piercingAmmunition, (range 150/600), heavytwo-handed
NetMartial Ranged--Specialthrown (range 5/15)

 

NameTypeDamageProperties
PistolMartial Ranged1d10 piercingAmmunition (range 30/90), loading
MusketMartial Ranged1d12 piercingAmmunition (range 40/120), loadingtwo-handed

 

NameTypeDamageProperties
Pistol, automaticMartial Ranged2d6 piercingAmmunition (range 50/150), reload (15 shots)
RevolverMartial Ranged2d8 piercingAmmunition (range 40/120), reload (6 shots)
Rifle, huntingMartial Ranged2d10 piercingAmmunition (range 80/240), reload (5 shots), two-handed
Rifle, automaticMartial Ranged2d8 piercingAmmunition (range 80/240), burst firereload (30 shots), two-handed
ShotgunMartial Ranged2d8 piercingAmmunition (range 30/90), reload (2 shots), two-handed