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You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon’s type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.

Applicable Weapons:

NameTypeDamageProperties
ClubSimple Melee1d4 bludgeoningLight
DaggerSimple Melee1d4 piercingFinesselightthrown (range 20/60)
GreatclubSimple Melee1d8 bludgeoningTwo-handed
HandaxeSimple Melee1d6 slashingLightthrown (range 20/60)
JavelinSimple Melee1d6 piercingThrown (range 30/120)
Light hammerSimple Melee1d4 bludgeoningLightthrown (range 20/60)
MaceSimple Melee1d6 bludgeoning--
QuarterstaffSimple Melee1d6 bludgeoningVersatile (1d8)
SickleSimple Melee1d4 slashingLight
SpearSimple Melee1d6 piercingThrown (range 20/60), versatile (1d8)
YklwaSimple Melee1d8 piercingThrown (range 10/30)

NameTypeDamageProperties
BoomerangSimple Ranged1d4 bludgeoningThrown (range 60/120)
Crossbow, lightSimple Ranged1d8 piercingAmmunition, (range 80/320), loadingtwo-handed
DartSimple Ranged1d4 piercingFinessethrown (range 20/60)
ShortbowSimple Ranged1d6 piercingAmmunition, (range 80/320), two-handed
SlingSimple Ranged1d4 bludgeoningAmmunition, (range 30/120)

NameTypeDamageProperties
BattleaxeMartial Melee1d8 slashingVersatile (1d10)
FlailMartial Melee1d8 bludgeoning--
GlaiveMartial Melee1d10 slashingHeavyreachtwo-handed
GreataxeMartial Melee1d12 slashingHeavytwo-handed
GreatswordMartial Melee2d6 slashingHeavytwo-handed
HalberdMartial Melee1d10 slashingHeavyreachtwo-handed
LanceMartial Melee1d12 piercingReachspecial
LongswordMartial Melee1d8 slashingVersatile (1d10)
MaulMartial Melee2d6 bludgeoningHeavytwo-handed
MorningstarMartial Melee1d8 piercing--
PikeMartial Melee1d10 piercingHeavyreachtwo-handed
RapierMartial Melee1d8 piercingFinesse
ScimitarMartial Melee1d6 slashingFinesselight
ShortswordMartial Melee1d6 piercingFinesselight
TridentMartial Melee1d6 piercingThrown (range 20/60), versatile (1d8)
War pickMartial Melee1d8 piercing--
WarhammerMartial Melee1d8 bludgeoningVersatile (1d10)
WhipMartial Melee1d4 slashingFinessereach

NameTypeDamageProperties
BlowgunMartial Ranged1 piercingAmmunition, (range 25/100), loading
Crossbow, handMartial Ranged1d6 piercingAmmunition, (range 30/120), lightloading
Crossbow, heavyMartial Ranged1d10 piercingAmmunition, (range 100/400), heavyloadingtwo-handed
LongbowMartial Ranged1d8 piercingAmmunition, (range 150/600), heavytwo-handed
NetMartial Ranged--Specialthrown (range 5/15)

NameTypeDamageProperties
PistolMartial Ranged1d10 piercingAmmunition (range 30/90), loading
MusketMartial Ranged1d12 piercingAmmunition (range 40/120), loadingtwo-handed

NameTypeDamageProperties
Pistol, automaticMartial Ranged2d6 piercingAmmunition (range 50/150), reload (15 shots)
RevolverMartial Ranged2d8 piercingAmmunition (range 40/120), reload (6 shots)
Rifle, huntingMartial Ranged2d10 piercingAmmunition (range 80/240), reload (5 shots), two-handed
Rifle, automaticMartial Ranged2d8 piercingAmmunition (range 80/240), burst firereload (30 shots), two-handed
ShotgunMartial Ranged2d8 piercingAmmunition (range 30/90), reload (2 shots), two-handed

NameTypeDamageProperties
Laser pistolMartial Ranged3d6 radiantAmmunition (range 40/120), reload (50 shots)
Antimatter rifleMartial Ranged6d8 necroticAmmunition (range 120/360), reload (2 shots), two-handed
Laser rifleMartial Ranged3d8 radiantAmmunition (range 100/300), reload (30 shots), two-handed