These fingerless gloves are dyed purple and feature silver trappings and a faintly-glowing green gems in the right glove, buckles and clasps allowing for a snug fit.
The gloves have 3 charges and regains all charges on a short or long rest. The wearer of these gloves can expend 1 charge to cast the Mage Hand cantrip at will, and create up to two spectral Mage Hands. In addition to the capabilities of the Mage Hand spell, the user may use these mage hands exactly as they would their normal hands, including but not limited to, to pick locks, disarm traps, manipulate objects, attack, cast spells, and use items and equipment.
Additionally, the hands can carry more than the 10 pound limit of the normal Mage Hand cantrip. When calculating the weight you can lift use 10x your spell casting modifier (minimum of 10). If you don't have a spell casting modifier then use your choice of Intelligence, Wisdom, or Charisma modifier upon attuning to the item. If a creature attunes and chooses one of these previously mentioned modifiers then un-attunes to the gloves they can't choose a different modifier upon re-attunement.